[Bf-funboard] Sky Generator
joeeagar at prodigy.net
Sun Nov 7 21:00:26 CET 2004
Alexander Ewering wrote:
> On Sun, 7 Nov 2004, joeedh wrote:
>>> And I guess when I sit down for an hour or so, I'll have quite a
>>> sky with Blender's internal textures, I'm sure.
>> Now what we do need is volumetric shading.
>> Maybe I'll try to implement that. . .hmm. . .that would involve
>> tracing a ray through a texture, shouldn't be all that difficult.
> I'd like to inform you that Terragen doesn't do volumetric shading,
> it's in fact
> even more primitive than Blender's texture generator - it's purely 2D.
Take a look at the in-development Terragen (T3D) features. It's really
cool, and I think that Blender could benefit from that kind of
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