[Bf-funboard] Sky Generator

trip trip at spymac.com
Sun Nov 7 17:07:00 CET 2004


the only way to get it useable fast is to let the cg card render out 
previews like fog and stuff in the 3d view. Otherwise it is just a 
render feature. and I am sure it is a loooong render type of feature as 
the current mist is a slow tool to render.


On Nov 7, 2004, at 10:31 AM, Alexander Ewering wrote:

>
> On Sun, 7 Nov 2004, trip wrote:
>
>>> reality its something missing from their creativity or 
>>> inventiveness, not to mention unwillingness to read the docs and/or 
>>> experiment.
>>
>>
>> YEs but a good Volume texture implemented well with opengl and what 
>> ever shader language would kick the butt of any 100 plane textures 
>> stacked on top of each other any day.
>
> What the heck does this have to do with OpenGL and shader languages? 
> Mixing
> apples, rivers and chocolate again?
>
> I totally agree with Desoto (once! :) - what he said applies to 80% of
> feature requests on this list, 90% of the questions asked on 
> #blendercoders,
> and 95% of those asked on #blenderchat ;-)
>
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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