[Bf-funboard] Sky Generator
alex at schnittenparadies.de
Sun Nov 7 16:31:43 CET 2004
On Sun, 7 Nov 2004, trip wrote:
>> reality its something missing from their creativity or inventiveness, not
>> to mention unwillingness to read the docs and/or experiment.
> YEs but a good Volume texture implemented well with opengl and what ever
> shader language would kick the butt of any 100 plane textures stacked on top
> of each other any day.
What the heck does this have to do with OpenGL and shader languages? Mixing
apples, rivers and chocolate again?
I totally agree with Desoto (once! :) - what he said applies to 80% of
feature requests on this list, 90% of the questions asked on #blendercoders,
and 95% of those asked on #blenderchat ;-)
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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