[Bf-funboard] Special Animation Vertices

J L bf-funboard@blender.org
Fri, 16 Jul 2004 18:06:36 +1200


Currently, Blender supports Absolute Vertex Keys (meshes that can only be 
translated and rotated during animation), and Relative Vertex Keys (other 
meshes based on a reference mesh containing a modified shape that can be 
mixed together to form expressions). As far as I know, I haven't seen any 
other program with any more than that.

However, I was wondering if another type of control/vertex/thingy could be 
added. This type of vertex is added onto a mesh but an object cannot be 
formed from them alone. These vertices are placed onto an existing mesh in 
places such as the corner of a mouth, chin, or other facial features, and 
move the normal vertices nearby (as defined using constraints or weights) 
when they are dragged to another position nearby. This I assume, would save 
time and effort when animating, as doing this by bones means that the 
vertices have to be painstakingly assigned to many bones protruding from the 
centre of the mesh. Using Relative Vertex Keys means that every vertex has 
to be moved by hand; or groups selected, moved, adjusted, etc. Wouldn't this 
tool be good to move everything where it should roughly be before refining?


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