[Bf-funboard] Re: Armatures ?

trip bf-funboard@blender.org
Thu, 15 Jul 2004 22:56:45 -0400


Oops more. :D

A hide mesh feature in paint mode.
Sub surface instead on polys. I have seen it, lightwave has it, so it 
is possible.
I was incorrect in the two windows for weights slider. So that is a bit 
better. It is with the vertex groups. Good. Still have to have the 
second window for size though softness and opacity.


> With all of the great stuff happening to other parts of the code. What 
> is happening with Armatures ?
> A few people were trying to make a python vertex group layout selector 
> but could not get the selection part for whatever reason.
>
> Is anyone working to streamline the work flow at least ?
>
> Like example:
> Tuhopuu has a great simple auto IK. It is great for just some quick 
> test rigs. Though has yet to see a BF release.
> When working with armature rigs a basic rigging flow is after 
> parented.:
> Enter pose mode, grab bone to see deformation leave pose mode. Select 
> mesh enter bone paint mode select vertex group in a popup menu in edit 
> window, rotate view and adjust the paint in the paint control window, 
> paint. Exit . Repeat.
>
> Now to make this faster, it flows like this with keyboard short cuts, 
> which in turn "is not faster".
> Move mouse to select armature, press alt tab enter pose mode, use 
> mouse select bone, if needed press tap to enter the confusing edit 
> mode that make the bones jump at times and selection is different and 
> takes a border select to get one bone unlike pose mode. press tab, 
> exit edit and pose mode. Use mouse to select mesh, move mouse to 
> select bone paint mode since there is no shortcut that I know of. Find 
> the correct vertex group in the edit menu and adjust paint in another 
> window.
>
> To much mouse needless mouse movement and  entering and exiting edit 
> modes.
>
> It could be streamlined so much.
>
> Remove bone edit mode, replace with just pose mode and let pose mode 
> select both: joints and full bones.
> Have a key shortcut to enter the child meshes bone paint mode.
> Have a feature to select the vertex group with either a oops style 
> item, or a border select to do an auto Link style select all in the 
> group.
> N key to give a floating slider for the paints brush size and strength.
>
> Would save lots of needless mouse movement and selections, plus it 
> would cut down on the needless use of to many windows.
>
> Just ideas with very little code needed.
>