[Bf-funboard] Edge Beveling

William Reynish bf-funboard@blender.org
Tue, 17 Aug 2004 21:53:52 +0200 (CEST)


Hmmm.... this is where we need N-gons. However,
tesselation can be used for the time being. Per edge
beveling would be very useful, and consistant too.

 --- Martin Poirier <theeth@yahoo.com> skrev: 
> 
> --- alex <alex@schnittenparadies.de> wrote:
> 
> > On Tue, 17 Aug 2004, Konrad Haenel wrote:
> > 
> > > alex wrote:
> > >
> > >> On Tue, 17 Aug 2004, Konrad Haenel wrote:
> > >> 
> > >>> Another of the features I miss:
> > >>> 
> > >>> Now that edges are part of mesh-data wouldn't
> it
> > be fantastic to have the 
> > >>> ability the bevel edges instead of the whole
> > mesh?
> > >> 
> > >> 
> > >> It would be totally fantastic, but sadly the
> > implementation of per-edge
> > >> bevelling doesn't get easier just because you
> are
> > able to select edges :)
> > >> 
> > >
> > > I see. Any plans to implement it nevertheless?
> > 
> > Not really. I have no use for it, I find the
> current
> > functionality
> > sufficient.
> > 
> > Anyway, the code is horrific, it was a sleepless
> > night, it's slow, too...
> > hardly extendible... but maybe some poor soul
> > decides to rewrite it some day :-)
> 
> On a side note, the math part of the code (the part
> that actually does the bevelling by moving the new
> edges and all) is quite sane and smart. It wasn't
> coded in a sleepless night after all ;-)
> It wouldn't require much change to make it work per
> edges as long as they are flagged properly. (hint to
> pour soul who want to rewrite the flagging and
> splitting code).
> 
> Martin
> 
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