[Bf-funboard] Edge Beveling

Martin Poirier bf-funboard@blender.org
Tue, 17 Aug 2004 06:23:04 -0700 (PDT)


--- alex <alex@schnittenparadies.de> wrote:

> On Tue, 17 Aug 2004, Konrad Haenel wrote:
> 
> > alex wrote:
> >
> >> On Tue, 17 Aug 2004, Konrad Haenel wrote:
> >> 
> >>> Another of the features I miss:
> >>> 
> >>> Now that edges are part of mesh-data wouldn't it
> be fantastic to have the 
> >>> ability the bevel edges instead of the whole
> mesh?
> >> 
> >> 
> >> It would be totally fantastic, but sadly the
> implementation of per-edge
> >> bevelling doesn't get easier just because you are
> able to select edges :)
> >> 
> >
> > I see. Any plans to implement it nevertheless?
> 
> Not really. I have no use for it, I find the current
> functionality
> sufficient.
> 
> Anyway, the code is horrific, it was a sleepless
> night, it's slow, too...
> hardly extendible... but maybe some poor soul
> decides to rewrite it some day :-)

On a side note, the math part of the code (the part
that actually does the bevelling by moving the new
edges and all) is quite sane and smart. It wasn't
coded in a sleepless night after all ;-)
It wouldn't require much change to make it work per
edges as long as they are flagged properly. (hint to
pour soul who want to rewrite the flagging and
splitting code).

Martin

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