[Bf-funboard] Material Data-
Campbell Barton
bf-funboard@blender.org
Fri, 13 Aug 2004 23:03:57 +1000
I thinks its a good way of giving the User control of how the mesh looks.
at the moment you need to split the object up into many just to have
different smoothing values.
Many formats have the smoothing as a material value- I dont see why it
cant be on the object and optionaly a sart of the material.
alex wrote:
> On Fri, 13 Aug 2004, Campbell Barton wrote:
>
>> Hi
>> Just writing to say I think It would be best if the Autosmoothing was
>> stored in the material rather then in the Mesh.
>> This means that objects could have different smoothing values without
>> being split up.
>
>
> Other than that, I think it's more logical, too. Smoothness is a material
> characteristic, not a geometrical one.
>
>
>
> alex@schnittenparadies.de
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Campbell J Barton
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