[Bf-funboard] Material Data-
Garth Williamson
bf-funboard@blender.org
Sat, 14 Aug 2004 10:11:03 +1200
Campbell Barton wrote:
> I thinks its a good way of giving the User control of how the mesh looks.
> at the moment you need to split the object up into many just to have
> different smoothing values.
> Many formats have the smoothing as a material value- I dont see why it
> cant be on the object and optionaly a sart of the material.
>
Coding-wise, I think it would have to be on the object - The matarial
doesn't know anything about the geometry, and it (the matarial) could be
assigned to two different meshes entirely.
Garth