[Bf-funboard] Material Data-

Garth Williamson bf-funboard@blender.org
Sat, 14 Aug 2004 10:11:03 +1200


Campbell Barton wrote:
> I thinks its a good way of giving the User control of how the mesh looks.
> at the moment you need to split the object up into many just to have 
> different smoothing values.
> Many formats have the smoothing as a material value- I dont see why it 
> cant be on the object and optionaly a sart of the material.
> 

Coding-wise, I think it would have to be on the object - The matarial 
doesn't know anything about the geometry, and it (the matarial) could be 
assigned to two different meshes entirely.

Garth