[Bf-funboard] Material Data-

Konrad Haenel bf-funboard@blender.org
Fri, 13 Aug 2004 12:04:09 +0200


Campbell Barton wrote:

> Hi
> Just writing to say I think It would be best if the Autosmoothing was 
> stored in the material rather then in the Mesh.
> This means that objects could have different smoothing values without 
> being split up.
>
> (Fixing my OBJ importer and this works like OBJ's smoothing groups 
> that seem like a good idea to me.)
> Made Back compat by having an option in the materials (Mat OR Mesh 
> AutoSmooth)
>
> Also, I think it would be best if The Ambient colour was stored in the 
> Material rather then the World (Like in many other apps) - Gives more 
> controle,
> I made a Patch that impliments- Its possible to make it backwards 
> compatable by having a slider between World & MAt Ambient colours And 
> have it set to wrold be default.
>
> _ I can add both of these, and keep backwoulds compatable.
>
> - Cam


Smoothing has to stay an object propert. I can think of a dozen 
scenarios where this makes more sense. However, I like the idea about 
the ambient-colour.

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