[Bf-extensions-cvs] [cfc5f457] master: initial commit mesh tissue tesselation: T51508 by @Alessandro Zomparelli (alessandrozompa)

meta-androcto noreply at git.blender.org
Mon May 22 02:02:02 CEST 2017


Commit: cfc5f457766db91e26fd00c9317ee1261d688181
Author: meta-androcto
Date:   Mon May 22 10:01:22 2017 +1000
Branches: master
https://developer.blender.org/rBAcfc5f457766db91e26fd00c9317ee1261d688181

initial commit mesh tissue tesselation: T51508 by @Alessandro Zomparelli (alessandrozompa)

===================================================================

A	mesh_tissue/README.md
A	mesh_tissue/__init__.py
A	mesh_tissue/colors_groups_exchanger.py
A	mesh_tissue/dual_mesh.py
A	mesh_tissue/tessellate_numpy.py

===================================================================

diff --git a/mesh_tissue/README.md b/mesh_tissue/README.md
new file mode 100644
index 00000000..9998d1cf
--- /dev/null
+++ b/mesh_tissue/README.md
@@ -0,0 +1,14 @@
+# Tissue
+Tissue - Blender's add-on for computational design by Co-de-iT
+http://www.co-de-it.com/wordpress/code/blender-tissue
+
+Latest version (master): https://github.com/alessandro-zomparelli/tissue/archive/master.zip
+
+Releases: https://github.com/alessandro-zomparelli/tissue/releases
+
+Installation:
+
+1. Start Blender. Open User Preferences, the addons tab 
+2. Click "install from file" and point Blender at the downloaded zip
+3. Activate Tissue add-on from user preferences
+3. Save user preferences if you want to have it on at startup.
diff --git a/mesh_tissue/__init__.py b/mesh_tissue/__init__.py
new file mode 100644
index 00000000..1c0945ed
--- /dev/null
+++ b/mesh_tissue/__init__.py
@@ -0,0 +1,77 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# --------------------------------- TISSUE ------------------------------------#
+#-------------------------------- version 0.29 --------------------------------#
+#                                                                              #
+# Creates duplicates of selected mesh to active morphing the shape according   #
+# to target faces.                                                             #
+#                                                                              #
+#                            Alessandro Zomparelli                             #
+#                                   (2017)                                     #
+#                                                                              #
+# http://www.co-de-it.com/                                                     #
+# http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Mesh/Tissue      #
+#                                                                              #
+################################################################################
+
+
+if "bpy" in locals():
+    import importlib
+    importlib.reload(tessellate_numpy)
+    importlib.reload(colors_groups_exchanger)
+    importlib.reload(dual_mesh)
+
+else:
+    from . import tessellate_numpy
+    from . import colors_groups_exchanger
+    from . import dual_mesh
+
+import bpy
+from mathutils import Vector
+#bpy.types.Object.vertexgroup = bpy.props.StringProperty()
+#bpy.types.Panel.vertexgroup = bpy.props.StringProperty()
+
+bl_info = {
+	"name": "Tissue",
+	"author": "Alessandro Zomparelli (Co-de-iT)",
+	"version": (0, 2, 9),
+	"blender": (2, 7, 8),
+	"location": "",
+	"description": "Tools for Computational Design",
+	"warning": "",
+	"wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/M"
+        "esh/Tissue"),
+	"tracker_url": "https://plus.google.com/u/0/+AlessandroZomparelli/",
+	"category": "Mesh"}
+
+
+def register():
+    bpy.utils.register_module(__name__)
+    bpy.types.Object.tissue_tessellate = bpy.props.PointerProperty(
+        type=tessellate_numpy.tissue_tessellate_prop)
+
+
+def unregister():
+    tessellate_numpy.unregister()
+    colors_groups_exchanger.unregister()
+    dual_mesh.unregister()
+
+
+if __name__ == "__main__":
+    register()
diff --git a/mesh_tissue/colors_groups_exchanger.py b/mesh_tissue/colors_groups_exchanger.py
new file mode 100644
index 00000000..c2e45e6f
--- /dev/null
+++ b/mesh_tissue/colors_groups_exchanger.py
@@ -0,0 +1,300 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+#-------------------------- COLORS / GROUPS EXCHANGER -------------------------#
+#                                                                              #
+# Vertex Color to Vertex Group allow you to convert colors channles to weight  #
+# maps.                                                                        #
+# The main purpose is to use vertex colors to store information when importing #
+# files from other softwares. The script works with the active vertex color    #
+# slot.                                                                        #
+# For use the command "Vertex Clors to Vertex Groups" use the search bar       #
+# (space bar).                                                                 #
+#                                                                              #
+#                            (c)  Alessandro Zomparelli                           #
+#                                     (2017)                                   #
+#                                                                              #
+# http://www.co-de-it.com/                                                     #
+#                                                                              #
+################################################################################
+
+import bpy
+import math
+
+bl_info = {
+    "name": "Colors/Groups Exchanger",
+    "author": "Alessandro Zomparelli (Co-de-iT)",
+    "version": (0, 2),
+    "blender": (2, 7, 8),
+    "location": "",
+    "description": ("Convert vertex colors channels to vertex groups and vertex"
+                    " groups to colors"),
+    "warning": "",
+    "wiki_url": "",
+    "tracker_url": "",
+    "category": "Mesh"}
+
+class vertex_colors_to_vertex_groups(bpy.types.Operator):
+    bl_idname = "object.vertex_colors_to_vertex_groups"
+    bl_label = "Weight from Colors"
+    bl_options = {'REGISTER', 'UNDO'}
+
+    red = bpy.props.BoolProperty(
+        name="red channel", default=False, description="convert red channel")
+    green = bpy.props.BoolProperty(
+        name="green channel", default=False,
+        description="convert green channel")
+    blue = bpy.props.BoolProperty(
+        name="blue channel", default=False, description="convert blue channel")
+    value = bpy.props.BoolProperty(
+        name="value channel", default=True, description="convert value channel")
+    invert = bpy.props.BoolProperty(
+         name="invert", default=False, description="invert all color channels")
+
+    def execute(self, context):
+        obj = bpy.context.active_object
+        id = len(obj.vertex_groups)
+        id_red = id
+        id_green = id
+        id_blue = id
+        id_value = id
+
+        boolCol = len(obj.data.vertex_colors)
+        if(boolCol): col_name = obj.data.vertex_colors.active.name
+        bpy.ops.object.mode_set(mode='EDIT')
+        bpy.ops.mesh.select_all(action='SELECT')
+
+        if(self.red and boolCol):
+            bpy.ops.object.vertex_group_add()
+            bpy.ops.object.vertex_group_assign()
+            id_red = id
+            obj.vertex_groups[id_red].name = col_name + '_red'
+            id+=1
+        if(self.green and boolCol):
+            bpy.ops.object.vertex_group_add()
+            bpy.ops.object.vertex_group_assign()
+            id_green = id
+            obj.vertex_groups[id_green].name = col_name + '_green'
+            id+=1
+        if(self.blue and boolCol):
+            bpy.ops.object.vertex_group_add()
+            bpy.ops.object.vertex_group_assign()
+            id_blue = id
+            obj.vertex_groups[id_blue].name = col_name + '_blue'
+            id+=1
+        if(self.value and boolCol):
+            bpy.ops.object.vertex_group_add()
+            bpy.ops.object.vertex_group_assign()
+            id_value = id
+            obj.vertex_groups[id_value].name = col_name + '_value'
+            id+=1
+
+        mult = 1
+        if(self.invert): mult = -1
+        bpy.ops.object.mode_set(mode='OBJECT')
+        sub_red = 1 + self.value + self.blue + self.green
+        sub_green = 1 + self.value + self.blue
+        sub_blue = 1 + self.value
+        sub_value = 1
+
+        id = len(obj.vertex_groups)
+        if(id_red <= id and id_green <= id and id_blue <= id and id_value <= \
+                id and boolCol):
+            v_colors = obj.data.vertex_colors.active.data
+            i = 0
+            for f in obj.data.polygons:
+                for v in f.vertices:
+                    gr = obj.data.vertices[v].groups
+                    if(self.red): gr[min(len(gr)-sub_red, id_red)].weight = \
+                        self.invert + mult * v_colors[i].color.r
+                    if(self.green): gr[min(len(gr)-sub_green, id_green)].weight\
+                        = self.invert + mult * v_colors[i].color.g
+                    if(self.blue): gr[min(len(gr)-sub_blue, id_blue)].weight = \
+                        self.invert + mult * v_colors[i].color.b
+                    if(self.value): gr[min(len(gr)-sub_value, id_value)].weight\
+                        = self.invert + mult * v_colors[i].color.v
+                    i+=1
+            bpy.ops.paint.weight_paint_to

@@ Diff output truncated at 10240 characters. @@



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