[Bf-extensions-cvs] [ad8093dd] master: render_renderslot: wrong usage of class and added auto advance option
kostex
noreply at git.blender.org
Mon May 22 20:40:45 CEST 2017
Commit: ad8093dd1e874532c3234323f18939c83e89a1d9
Author: kostex
Date: Mon May 22 20:40:30 2017 +0200
Branches: master
https://developer.blender.org/rBACad8093dd1e874532c3234323f18939c83e89a1d9
render_renderslot: wrong usage of class and added auto advance option
===================================================================
M render_renderslot.py
===================================================================
diff --git a/render_renderslot.py b/render_renderslot.py
index d56dc727..69201fe4 100644
--- a/render_renderslot.py
+++ b/render_renderslot.py
@@ -18,7 +18,7 @@
import bpy
from bpy.types import Operator
-from bpy.props import IntProperty
+from bpy.props import IntProperty, BoolProperty
from sys import platform
from bpy.app.handlers import persistent
@@ -26,7 +26,7 @@ from bpy.app.handlers import persistent
bl_info = {
"name": "KTX RenderSlot",
"author": "Roel Koster, @koelooptiemanna, irc:kostex",
- "version": (1, 2, 1),
+ "version": (1, 2, 5),
"blender": (2, 7, 0),
"location": "Properties Editor > Render > Render",
"category": "Render"}
@@ -35,10 +35,23 @@ bl_info = {
nullpath = '/nul' if platform == 'win32' else '/dev/null'
-class SlotBuffer:
+class OccupiedSlots:
data = '00000000'
+class KTX_Renderslot_Prefs(bpy.types.AddonPreferences):
+ bl_idname = __name__
+
+ advanced_mode = bpy.props.BoolProperty(
+ name="Advanced Mode",
+ description="Gives the addon some advanced options",
+ default=False)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.prop(self, "advanced_mode")
+
+
class KTX_RenderSlot(Operator):
bl_label = "Select Render Slot"
bl_idname = "ktx.renderslot"
@@ -54,66 +67,66 @@ class KTX_RenderSlot(Operator):
return {'FINISHED'}
-class KTX_CheckSlots(Operator):
- bl_label = "Check Render Slots"
- bl_idname = "ktx.checkslots"
- bl_description = "Check Render Slots Occupation"
-
- def execute(self, context):
- img = bpy.data.images['Render Result']
- active = img.render_slots.active_index
- slots = ''
- for i in range(8):
- img.render_slots.active_index = i
- try:
- img.save_render(nullpath)
- slots = slots + '1'
- except:
- slots = slots + '0'
-
- bpy.context.scene.ktx_occupied_render_slots.data = slots
- img.render_slots.active_index = active
+ at persistent
+def checkslots(scene):
+ img = bpy.data.images['Render Result']
+ active = img.render_slots.active_index
+ slots = ''
+ for i in range(8):
+ img.render_slots.active_index = i
+ try:
+ img.save_render(nullpath)
+ slots = slots + '1'
+ except RuntimeError:
+ slots = slots + '0'
- return {'FINISHED'}
+ scene.ktx_occupied_render_slots.data = slots
+ if scene.ktx_auto_advance_slot:
+ active += 1
+ if active == 8:
+ active = 0
+ img.render_slots.active_index = active
def ui(self, context):
- layout = self.layout
+ scn = context.scene
+ layout = self.layout
+ row = layout.row(align=True)
+ row.alignment = 'LEFT'
+ try:
+ active = bpy.data.images['Render Result'].render_slots.active_index
+ if bpy.context.user_preferences.addons[__name__].preferences.advanced_mode:
+ row.prop(scn, 'ktx_auto_advance_slot', 'Auto Advance')
row = layout.row(align=True)
- row.alignment = 'LEFT'
- try:
- active = bpy.data.images['Render Result'].render_slots.active_index
- row = layout.row(align=True)
- row.alignment = 'EXPAND'
- for i in range(8):
- is_active = bool(i == active)
- test_active = bool(bpy.context.scene.ktx_occupied_render_slots.data[i] == '1')
- icons = "LAYER_ACTIVE" if test_active else "BLANK1"
- label = "[{}]".format(str(i + 1)) if is_active else str(i + 1)
- row.operator('ktx.renderslot', text=label, icon=icons).number = i
- except:
- row.label(text="No Render Slots available yet", icon="INFO")
-
-
- at persistent
-def ktx_render_handler(scene):
- bpy.ops.ktx.checkslots()
+ row.alignment = 'EXPAND'
+ for i in range(8):
+ is_active = bool(i == active)
+ test_active = bool(scn.ktx_occupied_render_slots.data[i] == '1')
+ icons = "LAYER_ACTIVE" if test_active else "BLANK1"
+ label = "[{}]".format(str(i + 1)) if is_active else str(i + 1)
+ row.operator('ktx.renderslot', text=label, icon=icons).number = i
+ except:
+ scn.ktx_occupied_render_slots.data = '00000000'
+ row.label(text="No Render Slots available yet", icon="INFO")
def register():
bpy.utils.register_module(__name__)
bpy.types.RENDER_PT_render.prepend(ui)
- bpy.types.Scene.ktx_occupied_render_slots = SlotBuffer
+ bpy.types.Scene.ktx_auto_advance_slot = BoolProperty(default=False, description="Auto Advance to Next Slot after a Render")
+ bpy.types.Scene.ktx_occupied_render_slots = OccupiedSlots
- bpy.app.handlers.render_post.append(ktx_render_handler)
+ bpy.app.handlers.render_post.append(checkslots)
def unregister():
bpy.utils.unregister_module(__name__)
+
bpy.types.RENDER_PT_render.remove(ui)
del bpy.types.Scene.ktx_occupied_render_slots
+ del bpy.types.Scene.ktx_auto_advance_slot
- bpy.app.handlers.render_post.remove(ktx_render_handler)
+ bpy.app.handlers.render_post.remove(checkslots)
if __name__ == "__main__":
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