[Bf-extensions-cvs] [05fa3eed] master: ant landscape, update presets

meta-androcto noreply at git.blender.org
Mon May 22 01:33:04 CEST 2017


Commit: 05fa3eed2b86275098573fe166db083d1c68db0c
Author: meta-androcto
Date:   Mon May 22 09:32:29 2017 +1000
Branches: master
https://developer.blender.org/rBA05fa3eed2b86275098573fe166db083d1c68db0c

ant landscape, update presets

===================================================================

M	presets/operator/mesh.landscape_add/abstract.py
M	presets/operator/mesh.landscape_add/canion.py
M	presets/operator/mesh.landscape_add/cauliflower_hills.py
R095	presets/operator/mesh.landscape_add/crystalline.py	presets/operator/mesh.landscape_add/cristaline.py
M	presets/operator/mesh.landscape_add/default.py
M	presets/operator/mesh.landscape_add/default_large.py
M	presets/operator/mesh.landscape_add/flatstone.py
M	presets/operator/mesh.landscape_add/land_and_water.py
M	presets/operator/mesh.landscape_add/mountain.py
M	presets/operator/mesh.landscape_add/planet_noise.py
M	presets/operator/mesh.landscape_add/plateau.py
M	presets/operator/mesh.landscape_add/smooth_terrain.py
M	presets/operator/mesh.landscape_add/techno_grid.py
M	presets/operator/mesh.landscape_add/terrain_large.py
M	presets/operator/mesh.landscape_add/voronoi_hills.py
M	presets/operator/mesh.landscape_add/vulcano.py

===================================================================

diff --git a/presets/operator/mesh.landscape_add/abstract.py b/presets/operator/mesh.landscape_add/abstract.py
index 78f5d545..617332b0 100644
--- a/presets/operator/mesh.landscape_add/abstract.py
+++ b/presets/operator/mesh.landscape_add/abstract.py
@@ -38,8 +38,8 @@ op.edge_falloff = '0'
 op.falloff_size_x = 4.0
 op.falloff_size_y = 4.0
 op.edge_level = 0.0
-op.plateaulevel = 1.0
-op.sealevel = -1.0
+op.maximum = 1.0
+op.minimum = -1.0
 op.strata = 5.0
 op.strata_type = '3'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/canion.py b/presets/operator/mesh.landscape_add/canion.py
index 7ff3a0c5..6ac4ad61 100644
--- a/presets/operator/mesh.landscape_add/canion.py
+++ b/presets/operator/mesh.landscape_add/canion.py
@@ -38,8 +38,8 @@ op.edge_falloff = '2'
 op.falloff_size_x = 4.0
 op.falloff_size_y = 10.0
 op.edge_level = 0.15000000596046448
-op.plateaulevel = 1.0
-op.sealevel = -0.20000000298023224
+op.maximum = 1.0
+op.minimum = -0.20000000298023224
 op.strata = 4.0
 op.strata_type = '2'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/cauliflower_hills.py b/presets/operator/mesh.landscape_add/cauliflower_hills.py
index 80a5d9a2..6063f93e 100644
--- a/presets/operator/mesh.landscape_add/cauliflower_hills.py
+++ b/presets/operator/mesh.landscape_add/cauliflower_hills.py
@@ -38,8 +38,8 @@ op.edge_falloff = '3'
 op.falloff_size_x = 6.0
 op.falloff_size_y = 6.0
 op.edge_level = 0.0
-op.plateaulevel = 1.0
-op.sealevel = -0.10999999940395355
+op.maximum = 1.0
+op.minimum = -0.10999999940395355
 op.strata = 5.0
 op.strata_type = '0'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/crystalline.py b/presets/operator/mesh.landscape_add/cristaline.py
similarity index 95%
rename from presets/operator/mesh.landscape_add/crystalline.py
rename to presets/operator/mesh.landscape_add/cristaline.py
index 5a650186..d8a3dc12 100644
--- a/presets/operator/mesh.landscape_add/crystalline.py
+++ b/presets/operator/mesh.landscape_add/cristaline.py
@@ -38,8 +38,8 @@ op.edge_falloff = '0'
 op.falloff_size_x = 4.0
 op.falloff_size_y = 4.0
 op.edge_level = 0.0
-op.plateaulevel = 2.0
-op.sealevel = -1.0
+op.maximum = 2.0
+op.minimum = -1.0
 op.strata = 5.0
 op.strata_type = '0'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/default.py
index 4f0e2514..356686f7 100644
--- a/presets/operator/mesh.landscape_add/default.py
+++ b/presets/operator/mesh.landscape_add/default.py
@@ -38,8 +38,8 @@ op.edge_falloff = '3'
 op.falloff_size_x = 4.0
 op.falloff_size_y = 4.0
 op.edge_level = 0.0
-op.plateaulevel = 1.0
-op.sealevel = -0.10999999940395355
+op.maximum = 1.0
+op.minimum = -0.10999999940395355
 op.strata = 5.0
 op.strata_type = '0'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/default_large.py b/presets/operator/mesh.landscape_add/default_large.py
index 5804e777..adb523bd 100644
--- a/presets/operator/mesh.landscape_add/default_large.py
+++ b/presets/operator/mesh.landscape_add/default_large.py
@@ -38,8 +38,8 @@ op.edge_falloff = '3'
 op.falloff_size_x = 4.0
 op.falloff_size_y = 4.0
 op.edge_level = 0.0
-op.plateaulevel = 10.0
-op.sealevel = -1.0
+op.maximum = 10.0
+op.minimum = -1.0
 op.strata = 5.0
 op.strata_type = '0'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/flatstone.py b/presets/operator/mesh.landscape_add/flatstone.py
index 170f5c63..b7e40c83 100644
--- a/presets/operator/mesh.landscape_add/flatstone.py
+++ b/presets/operator/mesh.landscape_add/flatstone.py
@@ -38,8 +38,8 @@ op.edge_falloff = '0'
 op.falloff_size_x = 4.0
 op.falloff_size_y = 4.0
 op.edge_level = 0.0
-op.plateaulevel = 1.0
-op.sealevel = 0.0
+op.maximum = 1.0
+op.minimum = 0.0
 op.strata = 5.0
 op.strata_type = '0'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/land_and_water.py b/presets/operator/mesh.landscape_add/land_and_water.py
index 342f8e2d..441c6602 100644
--- a/presets/operator/mesh.landscape_add/land_and_water.py
+++ b/presets/operator/mesh.landscape_add/land_and_water.py
@@ -38,8 +38,8 @@ op.edge_falloff = '3'
 op.falloff_size_x = 4.0
 op.falloff_size_y = 4.0
 op.edge_level = 0.0
-op.plateaulevel = 1.0
-op.sealevel = -0.10999999940395355
+op.maximum = 1.0
+op.minimum = -0.10999999940395355
 op.strata = 5.0
 op.strata_type = '0'
 op.water_plane = True
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/mountain.py b/presets/operator/mesh.landscape_add/mountain.py
index 9ab33717..2d551001 100644
--- a/presets/operator/mesh.landscape_add/mountain.py
+++ b/presets/operator/mesh.landscape_add/mountain.py
@@ -38,8 +38,8 @@ op.edge_falloff = '3'
 op.falloff_size_x = 2.0
 op.falloff_size_y = 2.0
 op.edge_level = 0.0
-op.plateaulevel = 1.0
-op.sealevel = -0.10999999940395355
+op.maximum = 1.0
+op.minimum = -0.10999999940395355
 op.strata = 5.0
 op.strata_type = '0'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/planet_noise.py b/presets/operator/mesh.landscape_add/planet_noise.py
index 7d1ad76d..7cc1015c 100644
--- a/presets/operator/mesh.landscape_add/planet_noise.py
+++ b/presets/operator/mesh.landscape_add/planet_noise.py
@@ -38,8 +38,8 @@ op.edge_falloff = '0'
 op.falloff_size_x = 4.0
 op.falloff_size_y = 4.0
 op.edge_level = 0.0
-op.plateaulevel = 1.0
-op.sealevel = -0.10999999940395355
+op.maximum = 1.0
+op.minimum = -0.10999999940395355
 op.strata = 5.0
 op.strata_type = '0'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/plateau.py b/presets/operator/mesh.landscape_add/plateau.py
index 557043cb..e6c378ad 100644
--- a/presets/operator/mesh.landscape_add/plateau.py
+++ b/presets/operator/mesh.landscape_add/plateau.py
@@ -38,8 +38,8 @@ op.edge_falloff = '3'
 op.falloff_size_x = 2.0
 op.falloff_size_y = 2.0
 op.edge_level = 0.0
-op.plateaulevel = 0.20000000298023224
-op.sealevel = -0.20000000298023224
+op.maximum = 0.20000000298023224
+op.minimum = -0.20000000298023224
 op.strata = 3.0
 op.strata_type = '3'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/smooth_terrain.py b/presets/operator/mesh.landscape_add/smooth_terrain.py
index ee2871f8..a468e273 100644
--- a/presets/operator/mesh.landscape_add/smooth_terrain.py
+++ b/presets/operator/mesh.landscape_add/smooth_terrain.py
@@ -38,8 +38,8 @@ op.edge_falloff = '3'
 op.falloff_size_x = 6.0
 op.falloff_size_y = 6.0
 op.edge_level = 0.0
-op.plateaulevel = 1.0
-op.sealevel = -1.0
+op.maximum = 1.0
+op.minimum = -1.0
 op.strata = 2.0
 op.strata_type = '0'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/techno_grid.py b/presets/operator/mesh.landscape_add/techno_grid.py
index 6d675cdf..c3c0edab 100644
--- a/presets/operator/mesh.landscape_add/techno_grid.py
+++ b/presets/operator/mesh.landscape_add/techno_grid.py
@@ -38,8 +38,8 @@ op.edge_falloff = '0'
 op.falloff_size_x = 4.0
 op.falloff_size_y = 4.0
 op.edge_level = 0.0
-op.plateaulevel = 1.0
-op.sealevel = -1.0
+op.maximum = 1.0
+op.minimum = -1.0
 op.strata = 2.0
 op.strata_type = '4'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/terrain_large.py b/presets/operator/mesh.landscape_add/terrain_large.py
index 55777b5d..766857fa 100644
--- a/presets/operator/mesh.landscape_add/terrain_large.py
+++ b/presets/operator/mesh.landscape_add/terrain_large.py
@@ -38,8 +38,8 @@ op.edge_falloff = '0'
 op.falloff_size_x = 6.0
 op.falloff_size_y = 6.0
 op.edge_level = 0.0
-op.plateaulevel = 5.0
-op.sealevel = -0.5
+op.maximum = 5.0
+op.minimum = -0.5
 op.strata = 5.0
 op.strata_type = '0'
 op.water_plane = False
@@ -51,3 +51,4 @@ op.show_noise_settings = True
 op.show_terrain_settings = True
 op.refresh = True
 op.auto_refresh = True
+op.texture_name = ''
diff --git a/presets/operator/mesh.landscape_add/voronoi_hills.py b/presets/operator/mesh.landscape_add/voronoi_hills.py
index 1232dd90..53ec1515 100644
--- a/presets/operator/mesh.landscape_add/voronoi_hills.py
+++ b/presets/operator/mesh.landscape_add/voronoi_hills.py
@@ -38,8 +38,8 @@ op.edge_falloff = '3'
 op.falloff_size_x = 8.0
 op.falloff_size_y = 8.0
 op.edge_level = 0.0
-op.plateaulevel = 1.0
-op.sealevel = -0.10999999940395355
+op.maximum = 1.0
+op.minimum = -0.10999999940395355
 op.strata = 5.0
 op.strata_type = '0'
 op.water_plane = False
@@ 

@@ Diff output truncated at 10240 characters. @@



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