[Bf-education] Recommended materials and requirements for Blender Foundation Certified Trainer

Francesco Siddi francesco at blender.org
Thu Jan 23 16:49:18 CET 2020


Hi Kiril,

Thanks for your interest in the BFCT program.
The program is currently on hold, pending a final discussion after the following conversations:

• https://lists.blender.org/pipermail/bf-education/2019-September/002037.htmlhttps://blender.community/c/today/dxdbbc/

If you have thoughts about it, feel free to share them on those threads.

Best regards,
Francesco

-------------------------------------------------------------
Francesco Siddi - francesco at blender.org - www.blender.org
Producer at Blender Animation Studio - https://blender.studio
Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands
On 23 Jan 2020, 08:48 +0100, Kiril Mitov <kmitov at axlessoft.com>, wrote:
> Hi,
>
> We are a software company with recent projects involving integration with Blender and producing models and animations with Blender. We are looking for help and clarifications with the BFCT program.
>
> Two of my colleagues, very experienced engineers with knowledge and projects in CAD, show great interest in Blender. We would like to develop our team and these two colleagues in the direction of Blender Foundation Certified Trainer.
>
> I am familiar with https://www.blendernetwork.org/certification/become-a-trainer/. What I am looking for is a more detailed directions on:
>
> • Modeling
> • Materials/Texturing
> • Rigging
> • Animation
> • Compositing
> • Lighting
> • Scripting
> • Rendering (internal/external)
> • Dynamics/Simulation (fluids, particles, softbodies, etc.)
> • Pipeline integration
>
> Like what are the requirements and example for an "Animation" that is of the complexity required and scope required for Certification? All the areas are huge and I would like to help my colleagues to direct and narrow their learning efforts productively. Our use case with Blender is very specific and narrow and in the day to day activities they wont be able to improve their skills in all areas of blender. That's why the program is particularly interesting.
>
> Is there a list of courses, materials and requirements for each area?
>
> Best Regards,
> Kiril
>
> --
> AxlesSoft
> Developing solutions for engineers. Bringing 3D on the web.
> http://www.axlessoft.com/
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