[Bf-education] Recommended materials and requirements for Blender Foundation Certified Trainer

Kiril Mitov kmitov at axlessoft.com
Fri Jan 24 16:34:39 CET 2020


Thanks. There are two great discussions with a lot of opinions. I wish a
final discussion could resolve the direction forward.

It would be perfectly fine if you could just share a list of at least 3
results for each topic that you consider "certifiable quality"

Short page describing what BF considers a "good expert" and a "great
expert" for a specific topic.
Something that could be used as a guidance.

For example:

   - Materials/Texturing

1. You should be able to do this. See example1, example2, example3.
2. You should know how to do "something1", "something2", "something3"


On Thu, 23 Jan 2020 at 17:49, Francesco Siddi <francesco at blender.org> wrote:

> Hi Kiril,
>
> Thanks for your interest in the BFCT program.
> The program is currently on hold, pending a final discussion after the
> following conversations:
>
>    -
>    https://lists.blender.org/pipermail/bf-education/2019-September/002037.html
>    - https://blender.community/c/today/dxdbbc/
>
> If you have thoughts about it, feel free to share them on those threads.
>
> Best regards,
> Francesco
>
> -------------------------------------------------------------
> Francesco Siddi - francesco at blender.org - www.blender.org
> Producer at Blender Animation Studio - https://blender.studio
> Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands
> On 23 Jan 2020, 08:48 +0100, Kiril Mitov <kmitov at axlessoft.com>, wrote:
>
> Hi,
>
> We are a software company with recent projects involving integration with
> Blender and producing models and animations with Blender. We are looking
> for help and clarifications with the BFCT program.
>
> Two of my colleagues, very experienced engineers with knowledge and
> projects in CAD, show great interest in Blender. We would like to develop
> our team and these two colleagues in the direction of Blender Foundation
> Certified Trainer.
>
> I am familiar with
> https://www.blendernetwork.org/certification/become-a-trainer/. What I am
> looking for is a more detailed directions on:
>
>    - Modeling
>    - Materials/Texturing
>    - Rigging
>    - Animation
>    - Compositing
>    - Lighting
>    - Scripting
>    - Rendering (internal/external)
>    - Dynamics/Simulation (fluids, particles, softbodies, etc.)
>    - Pipeline integration
>
> Like what are the requirements and example for an "Animation" that is of
> the complexity required and scope required for Certification? All the areas
> are huge and I would like to help my colleagues to direct and narrow their
> learning efforts productively. Our use case with Blender is very specific
> and narrow and in the day to day activities they wont be able to improve
> their skills in all areas of blender. That's why the program is
> particularly interesting.
>
> Is there a list of courses, materials and requirements for each area?
>
> Best Regards,
> Kiril
>
> --
> AxlesSoft
> Developing solutions for engineers. Bringing 3D on the web.
> http://www.axlessoft.com/
> USA: +1 (833) 887 5933
> Europe: +359 878 933094
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-- 
AxlesSoft
Developing solutions for engineers. Bringing 3D on the web.
http://www.axlessoft.com/
USA: +1 (833) 887 5933
Europe: +359 878 933094
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