[Bf-education] Blender Reference

Knapp magick.crow at gmail.com
Tue Dec 20 08:31:40 CET 2011

I made a post today with about the same idea in it. I agree with you
strongly. We really need at least as many manual writers as programs
just to keep up! Then there are all those undocumented bits that are
out there for example,  light field, or plenoptic, photography tools
in blender. You would never know they were there but I asked one day
on the dev email list. I made me really sit up and wonder what else
was out there in blender! I think writing your own book is the wrong
way to go. What we need is a really strong manual writers group.

On Tue, Dec 20, 2011 at 7:04 AM, Pep Ribal <pepribal at gmail.com> wrote:
> Hi all,
> I haven't posted anything yet, because I feel that my vision on all this
> might be a bit off of what it seems to be the way of action you all are
> pointing out. However I feel that I must share my ideas. Actually I
> wasn't unsure if I had to post it or in bf-docboard... However if you
> think I also should post in the docboard list, tell me and I will do it too.
> Last 2 days I've been having interesting conversations in the IRC (with
> darKoram and greylica), and I think I should share my thoughts with the
> rest of you.
> The thing began 2 months ago. I've been thinking on becoming BFCT for a
> while, and finally I decided to go for it. However I find that the major
> problem for someone that wants to learn Blender in depth is the lack of
> an in-depth up-to-date Blender reference. The wiki can definitely be a
> good place to give you good hints, but I think it's far away from being
> a complete reference site... To make things "worse", development goes so
> fast that documentation gets outdated easily.
> I contributed in a few places in the wiki manual (and years ago I worked
> on the manual translation to spanish), but I think that it is currently
> not the resource (at least) I need.
> So I boldly decided to create my own Blender reference. My idea is to
> make a "dissection" of Blender, trying and testing every bit and piece
> of it, and to slowly create a brief reference (in Spanish at the moment)
> documents for myself which I could use in the future to make video
> tutorials, lectures and so on. I think that such a reference would be
> the perfect basis for: official manual, tutorials and video tutorials,
> examinations, courses, and a long etcetera.
> So these 2 months I've been "touching everything" in Blender in all the
> possible ways and forms. Result has been I start to learn a lot; at the
> same time I've done a lot of bug reporting (as I push Blender in all
> ways, and I find many little things), but it's hard, as ther is not a
> source of complete knowledge about all Blender features.
> The problem: it's very sluggish. That is Herculean task for a single
> person. However, I'm decided to continue no matter how long it takes.
> And it's gonna take me ages.
> With my recent conversations on the IRC, I would like to know if perhaps
> my personal project could be integrated into the Blender community. My
> goal atm is not certification, or exams, or whatever. I'm thinking on
> the long run: I am for a complete in-depth up-to-date Blender reference.
> Either made by me, or rather turned into an official project. Then, I
> can start thinking again on my BFCT, because I will have good material.
> If it worked ok, developers could even forget about documenting, except
> for a) the release logs and b) the weekly meetings.
> As I took a master certificate on project management time ago, I'm very
> aware that in every project planning is more than 50%. If a good project
> charter and plan could be designed (with all key elements of project
> planning or similar), and if enough people could commit, I would
> definitely change the approach from a personal project to a community one.
> The plan should integrate: writers, reference breakdown and assignments,
> regular meetings with the developers (let's say once a week?),
> schedules, definite milestones, resource management, scope, and so on.
> Regarding meetings with coders, I've been bothering them a bit those
> past days, but I think that "official" meetings would give writers much
> more confidence that their questions will be answered "this week".
> I think I've written too much. Well, I don't know if someone will think
> I'm saying a single interesting word, but at least I could share my
> thoughts. Let me know what you think.
> Best,
> Pep.
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Douglas E Knapp

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