[Bf-docboard] Proposal for restructuring the user manual

Campbell Barton ideasman42 at gmail.com
Sat Jan 3 09:54:37 CET 2015


On Sat, Jan 3, 2015 at 12:50 AM, Greg Zaal <gregzzmail at gmail.com> wrote:
> We have two currently supported renderers (game engine is it's own thing
> imo, and not technically a renderer in the same context):
>
> Cycles
> Blender Render
>
> Freestyle is not a renderer, rather a post-effect as I understand it (it
> works on top of either BI or Cycles renders).
>
> Currently we have `Materials`, `Textures`, `Lighting` and `World` as their
> own sections - which made sense when BI was the only supported renderer.
> However now that Cycles is around, It'd make more sense to me to move the
> materials, textures, lighting and world sections into the folder for each
> renderer. So the structure would be:
>
> Rendering
>
> Blender Render
>
> Materials
> Textures
> Lighting
> World
>
> Cycles
>
> Materials
> Lighting
> World
> [no need for a textures folder for Cycles]
>
> One problem with that is that textures can be used for brushes and particles
> too - should we then add `Textures` folders under those categories as well?
> Or instead keep it as it is currently with `Textures` in the root, and cover
> all the applications (BI/Brushes/Particles...) there?
>
> Alternatively, since Cycles is technically an external renderer, should we
> remove all Cycles docs from this manual, and instead have them documented
> elsewhere separately?
>
> Cheers,
> Greg

This is an awkward case, especially since Blender-Internal isnt having
much development and we may make Cycles default soon.

Suggest have 'Render -> Blender Internal', 'Render -> Cycles'
sections, as suggested.

Brush docs can just link to `Render -> Blender Internal -> Textures`


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