[Bf-docboard] A few open topics'n'ideas... (...old'n'new...) (...of Mr. M. Bärlocher...) ...for Blender.

Campbell Barton ideasman42 at gmail.com
Sun Jun 22 07:46:59 CEST 2014


Hi, This list isn't setup to handle feature requests/suggestions. its
for documentation mainly.

For more info on the topic of requesting features see:
http://blender.stackexchange.com/a/1211/55

On Wed, Jun 11, 2014 at 7:55 PM,  <contact at expare.net> wrote:
> Hello,
>
> About myself:
> I am Mr. M. Bärlocher an educated Multimedia Producer of a reentry into this
> profession as a selfemployed, musician, music clip producer, author,
> creative, as also still relatively low, as also a 'just started'.
> You can have a glance at some of my musicially artworks at:
> http://www.expare.net  <- The released noises...
> https://www.youtube.com/channel/UCZYt3aMINRXGPYQKj9LkcoQ <- Two of my
> video/music artworks made with Blender... (I suggest have a glance as soon
> you find some time in spare...)
>
> I experimented a lot with light-particles, as also mirroring... While the
> production, while using Blender 2.69 I recognized some things, which seem to
> be labeled with 'Work in Progress', xor some things, which could become
> extended (I did overfly the existing online Add-Ons, but also about this
> point I would have a suggestion or two...):
>
> Add-Ons:
> - Fully implementablility, simply cause of to keyframe every possible option
> in a direct manner...
> - Fully, xor redefined object orientated hierarchy of the divers
> optionalities for the implementation... (I save a lot of WIP files, some
> times I had to reload a presaved version, cause for example a forgotten
> mesh-meta-detail, so it would be better, if it could be possible (similar to
> Cinema 4D's object hierarchy for example), a 'work in progress detail-steps
> chronic', as an Outliner extension...))
>
> Options:
> - Additionally to the two .blend1, .blend2 files an autosave folder with
> following date-time, so files' progress becomes comparable to the project
> managment's progress.
>
> Objects:
> - I miss these type of spline objects, like tube-nurbs, and/or I really
> can't handle the spline-objects of Blender. I didn't had to use them, but
> will... (The diversity of Nurbs!? I like this function as it is in Cinema 4D
> available, specially for tech'n'machine things... It's at the border to
> CAD.)
> - Object Generators: Like the example artmatic
> (http://uisoftware.com/artmatic/Galleries/gallery.html) a fully seperated
> object orientated mesh generator, with save functionality in an extended
> Outliner... (Instead of endlessly WIPs/in-between_saves...)
> - Text obj. to cam-field/-square animationing/positioning functionalities,
> cause of the size'n'resolutions...
>
> Keyframing:
> - For the complete Keyframing with the index the tracks/on the keyframes of
> the Dope Sheet an additional options section, right-click, and the standard
> stuff like copy-paste, and this across different objects, and/or a fully
> object orientated (!) keyframing-functionalities...
> - I understand, that the divers sub-window types for keyframing
> 'interact'/are connected, this could be fully extended, visualized as
> keyframes, paths within the 3D view... (Drag'n'Drop keyframing, and so
> on...)
>
> Physics:
> - Visible dust-light, in shape of (!) a light modifier? Means, extended
> Halo, Shimmer options for every type of light source... (Overplease!)
> - Seems to be a WiP, full fragmentable physically objects. Glass, wood, iron
> splintering (I saw this options somewhere...) Or something like similar to
> the (!) voxel (!) engines (in comparison to the resolution of the cam),
> 'simulated substances' in shape of an extended particle generator, as also
> the influences by fire (material), growth, bounce, smash/squeeze (snow,
> water, sand)... It's useful for exeptions, and could conduct to the planned
> game engine, hum...
> Mr. M. Bärlocher (...grumble...)
>
> Modifiers:
> - A delay and a predelay modifier functioning with index
> raytracing/timelining/keyframing, light, or motion...
> - Gausan Blur Modifier (of the typical simple Photoshop kind) with the index
> the timeline/keyframing...
> - A mirrorin, which accepts partitially asymetry, also for Textures, like an
> exception zone...
>
> Property Inspector:
> - For 3D Users, and not programmers, it is sometimes not obvious if the
> 0.000 to 1.000 options are somehow perencentages, or on which 'side' is the
> option on... I do not have a concrete example, I used the mirror, and
> transparency function in combination, and was restlessly confused about the
> result after a while, even if my school know inside of my head meant
> something, it's a grumble, if such options byte each other... (I used a
> double mesh for the Wave-Cave of music video: The Snare Is Meant. Cause of
> 'this failure, I figured, but I can't rechew this'. [silent whispering -
> 'ouch' meant the typer...])
>
> Outliner:
> - Single Object's solo button, additionally to visible/moveable/visible in
> raytracer... (Like in music sequencer softwares...)
> - An Object's fully options-freeze/keylock button/'don't touch this no more'
> button (with note-ability or not  (objects notes/dependencies notes
> button??))...
> - Sortability of the objects, alphabetically, size, type, created, etc.
>
> Particle Emitter:
> - Emissions' options expressed among the timeline, the complete particle's
> emission section could become far extended, I used multi-objects or move
> into-out off the scene/cam... (I honestly didn't used layers, it's a
> one-shot, but I think this could make additionally sense for low, mid, high
> flackering fire, and so on...)
> - To bake an particle emmitter didn't worked out, cause it got slower and
> slower... How does this become calculated behind?! (Rethoric question, but 1
> and a half day, with an hour for about 20 or 30, hum... I don't understand
> this/I didn't understood this form a 'mental- computer tech-flair
> standpoint'...)
>
> Raytracer:
> - Using, missusing, subusing through OpenGL or DirectX the graphic card
> hardware?! (Nooyo, if possible, an idea for the hyper nerds, freaks, geeks.)
> - Memory CPU bottle-neck, my honestly older, slow i5 isn't that
> representative, but the RAM-CPU handling did had a failure with my station,
> even if 3 of 4 GB still where free... (Yes, new'n'better hardware, and'n'but
> it's really more a hardware topic...) But part of the renderer is as single
> core, arr, 'raytree building...' or what it was...
> - As long it's raytracing - blocking the editor, also for material options,
> etc... (I had a stuck of not saved fincut progress, while I wanted to save,
> while the raytracers' window was open...)
> - Preparing for HD TV X2, X4, X8, X16, nooyo, it's just a preset... Hum...
> - A preset 'do raytrace these - executable file', to send it a neighbour,
> buddies, after to ask for the company's computer/computers, to raytrace
> through the night, and/or, like these strange 'SETI screensavers', fully
> automated'n'so with self-checking for the as the minimum needed computer
> hardware... (Also a nooyo, but hum, a simple idea...)
> - An auto-restart functionality on_crash - auto reboot for windows, xor
> ubuntu for the restarted Raytracing process, after a voltage wobbler, or a
> thunder storm, or whatever...
>
> regards
> Mr. M. Bärlocher
>
>
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-- 
- Campbell


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