[Bf-docboard] Walk cycles

Benjy Cook benjytcook at gmail.com
Tue Mar 27 12:00:40 CEST 2012


This is excatly how my retargeting addon does this (use of an empty).
Tutorials/Manual here:
http://wiki.blender.org/index.php/User:Benjycook

Good luck! Benjy

Sent from my Android
On Mar 27, 2012 9:59 AM, "snowleopard.uncia24" <
snowleopard.uncia24 at gmail.com> wrote:

> just an idea, use the cycles modifier to cycle bone and body motions and
> create a walk-in-place loop, parent the rig to an empty to move/rotate
> the model along an animated path, when cycling is done move rig out of
> the way, and replace with an identical un-animated rig in the same
> position, ready for further animation.
>
> On 27/03/2012 12:54 AM, TNS wrote:
> > On 26/03/2012 20:14, Knapp wrote:
> >> On Mon, Mar 26, 2012 at 8:48 PM, Mike Belanger
> >> <mikejamesbelanger at gmail.com>   wrote:
> >>
> >>> You can *sort of* do walk-cycles, but only in straight lines.  Here's
> a video showing the layer-setup ( and a few other things ).
> >>>
> >>> I can put the .blend on dropbox - let me know if you want to know.
> >>> On 2012-03-26, at 2:08 AM, Knapp wrote:
> >>>
> >> I would LOVE to know! I have a 24 frame walk cycle all done and no way
> >> to make him walk!
> >> BTW I learning the first time using Mancandy FAQ (a really great vid
> >> even now!!!) and it was not hard at all to do. I have no idea why
> >> anyone would say it was hard.
> >>
> >> I really hope someone fixes this. I can't understand how it has gone
> >> on this long. I guess not many users really do any animation of humans
> >> or animals.
> >>
> > They some good walk cycle tutorials on blendercookie by David Ward and
> > in those he deals with walkcycles following paths and slipping. You
> > might want to check them out.
> >
> > TNS
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