<p>This is excatly how my retargeting addon does this (use of an empty).<br>
Tutorials/Manual here:<br>
<a href="http://wiki.blender.org/index.php/User:Benjycook">http://wiki.blender.org/index.php/User:Benjycook</a></p>
<p>Good luck! Benjy</p>
<p>Sent from my Android</p>
<div class="gmail_quote">On Mar 27, 2012 9:59 AM, "snowleopard.uncia24" <<a href="mailto:snowleopard.uncia24@gmail.com">snowleopard.uncia24@gmail.com</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
just an idea, use the cycles modifier to cycle bone and body motions and<br>
create a walk-in-place loop, parent the rig to an empty to move/rotate<br>
the model along an animated path, when cycling is done move rig out of<br>
the way, and replace with an identical un-animated rig in the same<br>
position, ready for further animation.<br>
<br>
On 27/03/2012 12:54 AM, TNS wrote:<br>
> On 26/03/2012 20:14, Knapp wrote:<br>
>> On Mon, Mar 26, <a href="tel:2012" value="+9722012">2012</a> at 8:48 PM, Mike Belanger<br>
>> <<a href="mailto:mikejamesbelanger@gmail.com">mikejamesbelanger@gmail.com</a>> wrote:<br>
>><br>
>>> You can *sort of* do walk-cycles, but only in straight lines. Here's a video showing the layer-setup ( and a few other things ).<br>
>>><br>
>>> I can put the .blend on dropbox - let me know if you want to know.<br>
>>> On 2012-03-26, at 2:08 AM, Knapp wrote:<br>
>>><br>
>> I would LOVE to know! I have a 24 frame walk cycle all done and no way<br>
>> to make him walk!<br>
>> BTW I learning the first time using Mancandy FAQ (a really great vid<br>
>> even now!!!) and it was not hard at all to do. I have no idea why<br>
>> anyone would say it was hard.<br>
>><br>
>> I really hope someone fixes this. I can't understand how it has gone<br>
>> on this long. I guess not many users really do any animation of humans<br>
>> or animals.<br>
>><br>
> They some good walk cycle tutorials on blendercookie by David Ward and<br>
> in those he deals with walkcycles following paths and slipping. You<br>
> might want to check them out.<br>
><br>
> TNS<br>
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