[Bf-docboard] Walk cycles
snowleopard.uncia24
snowleopard.uncia24 at gmail.com
Tue Mar 27 09:58:56 CEST 2012
just an idea, use the cycles modifier to cycle bone and body motions and
create a walk-in-place loop, parent the rig to an empty to move/rotate
the model along an animated path, when cycling is done move rig out of
the way, and replace with an identical un-animated rig in the same
position, ready for further animation.
On 27/03/2012 12:54 AM, TNS wrote:
> On 26/03/2012 20:14, Knapp wrote:
>> On Mon, Mar 26, 2012 at 8:48 PM, Mike Belanger
>> <mikejamesbelanger at gmail.com> wrote:
>>
>>> You can *sort of* do walk-cycles, but only in straight lines. Here's a video showing the layer-setup ( and a few other things ).
>>>
>>> I can put the .blend on dropbox - let me know if you want to know.
>>> On 2012-03-26, at 2:08 AM, Knapp wrote:
>>>
>> I would LOVE to know! I have a 24 frame walk cycle all done and no way
>> to make him walk!
>> BTW I learning the first time using Mancandy FAQ (a really great vid
>> even now!!!) and it was not hard at all to do. I have no idea why
>> anyone would say it was hard.
>>
>> I really hope someone fixes this. I can't understand how it has gone
>> on this long. I guess not many users really do any animation of humans
>> or animals.
>>
> They some good walk cycle tutorials on blendercookie by David Ward and
> in those he deals with walkcycles following paths and slipping. You
> might want to check them out.
>
> TNS
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