[Bf-docboard] Page Update (Doc:2.6/Manual/Introduction/Installing Blender/Linux)

Bastien Montagne montagne29 at wanadoo.fr
Tue Dec 25 14:56:13 CET 2012


Hi Grey,

Looks like you did not get what I said the other day on IRC. ;) We 
already have pages about how to build blender under linux (as well as 
other OSs) : http://wiki.blender.org/index.php/Dev:Doc/Building_Blender

These may need a bit cleanup/update, but all in one, they are rather 
good currently, imho

Further more, *building* Blender should not be a user manual's topic, 
imho, especially as we provide builds for all OSs (which are trivial to 
“install”) ! So a simple link in the manual, the the aforementioned 
page, should be enough. :)

Kind regards,
And merry Christmas to all,
Bastien

On 25/12/2012 13:30, Ivan Paulos Tomé wrote:
> Hi !
>
> Recently we are reading the discussions and we have decided
> to solve this problem in a simple way.
> The Linux install is now splitted in 4 pages for the
> most common linux distributions.
>
> *Debian based (including Ubuntu, mint, etc)
> *Fedora (The most common Red Hat based project)
> *Arch
> *Gentoo
>
> I have started writing the chapter for the Debian/Ubuntu users, here
>
> http://wiki.blender.org/index.php/User:Greylica/Doc:2.6/Manual/Introduction/Installing_Blender/Linux/Debian_Ubuntu
>
> We need friends to write documentation for Arch and Gentoo.
> TerryWallwork uses Fedora and he will write the page for this
> Linux project.
>
> Merry Christmas !
>
> Ivan Paulos Tomé
>
> greylica at gmail dot com
>
> greylica - My brain is grey like yours !
>
> 2012/12/25 <bf-docboard-request at blender.org 
> <mailto:bf-docboard-request at blender.org>>
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>        1. Re: Page Update (Doc:2.6/Manual/Introduction/Installing
>           Blender/Linux) (Fade)
>
>
>     ---------- Mensagem encaminhada ----------
>     From: Fade <fade_docboard_blender at ymail.com
>     <mailto:fade_docboard_blender at ymail.com>>
>     To: Blender Documentation Project <bf-docboard at blender.org
>     <mailto:bf-docboard at blender.org>>
>     Cc:
>     Date: Wed, 26 Dec 2012 00:20:03 +1000
>     Subject: Re: [Bf-docboard] Page Update
>     (Doc:2.6/Manual/Introduction/Installing Blender/Linux)
>     Merry Christmas all! Hope everyone is having/has had/will have a
>     great day (covering my timezones).
>
>     In terms of documentation for this issue, it's very easy to find
>     answers for this with a web search as it's not an uncommon
>     problem. Admittedly it's not helped at the moment by Gnome's
>     strange insistence on hiding some useful settings and requiring
>     users to install separate packages to access some fairly standard
>     desktop and window settings. Answers are easy to find on forums
>     etc, but they have a habit of disappearing and I still don't want
>     to have to constantly update for distro/WM changes.
>
>     What about providing a general search string for people to use? It
>     limits the chance of info going out of date and doesn't rely on a
>     wiki contributor happening to know the specifics of a particular WM.
>
>     --------------
>     Many Linux distributions default to Alt+LMB for moving windows
>     which can cause input conflicts since Blender uses Alt+Click for
>     many operations. The simplest way to avoid this is to remap this
>     key combination for your Window Manager. A popular option is to
>     replace the ALT+LMB combination with Windows+LMB. Note that the
>     Windows key is also often referred to as the Super or Meta key.
>     Due to the number of possible combinations of Linux distributions
>     and Window Manager versions, it is recommended to consult your
>     Window Manager's documentation or Operating System's User forums
>     to identify the most current instructions to remap keys. A web
>     search using a query similar to the following will often find the
>     necessary answer within the first page e.g.
>
>     ubuntu blender window alt
>     kde blender window alt
>
>     Alternately, you could change the Blender key setting by editing
>     the relevant Input settings from the User Preferences window. Note
>     that there are several settings that need to be changed so the
>     recommended method is to change the key settings for your Window
>     Manager.
>     -----------------
>
>     Happy holidays.
>
>     Regards
>     Fade
>
>     On 20/12/12 01:04, Jason van Gumster wrote:
>>     Tibor Futo<tiborfuto at gmail.com>  <mailto:tiborfuto at gmail.com>  wrote:
>>
>>>     But please note my advice: if the Blender developers create a mouse/key
>>>     hook that processes Alt-Click and does not allow it to propagate to the OS,
>>>     then this discussion does not need more attention.
>>     I could be wrong, but I don't think it works that way. In fact, it's the
>>     reverse. AFAIK, the Alt key is intercepted by the window manager before it even
>>     makes it to Blender. Plenty of other applications run into Alt key collisions
>>     as well (hence the reason for the option to switch to Super in a lot of window
>>     managers). This isn't something that can be fixed from Blender's end (and it's
>>     not likely to be changed from the end of the various window managers because
>>     not every keyboard has a Super key).
>>
>>     Probably the best solution for documentation issues like these is a compromise.
>>     The general solution exists (e.g. remap the window manager's Alt to Super), but
>>     each WM does it a bit differently. As such, we should provide the generic
>>     solution and point to the documentation (if easily found) of various window
>>     managers that show specifically how to do it... perhaps as footnotes. When the
>>     window manager changes, we need but change the link or remove it. For the
>>     window managers that aren't mentioned, at least the reader will know what to
>>     look/ask for.
>>
>>     Blender users don't always use the typical window manager options... In fact,
>>     it's been my experience that we avoid the likes of Gnome and KDE in favor of
>>     XFCE, Openbox, and (for weirdos like me) Enlightenment in an effort have
>>     improved workflow or performance. Documenting each of them in-page is going to
>>     end up being difficult to maintain and potentially confusing to read (or at
>>     the very least, the relatively small nuggets of relevant information will be
>>     accidentally skimmed over).
>>
>>     Just my 2 cents...
>>
>>        -Jason
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