[Bf-docboard] Error in documentation? Friction (softbodies)
Kenneth Styrberg
kenneth.styrberg at telia.com
Thu Aug 25 22:03:42 CEST 2005
Hi, I've tried this out also when writing the doc and I did a quick test
now. BUT I tested the Wind force field and its effect on a SoftBody and
the effect is as I wrote in the doc. Your test shows a different
behaviour when using gravity. This might be a bug in the code so we need
the developers to check this.
//Styken
Olivier SARAJA (Linuxgraphic) wrote:
>Hi all,
>
>I disagree with the definition of the Friction number button in the softbody
>interface (Objects (F7), Softbody tab) in the Chapter 23. Currently, the
>documentation reads :
>
>"Friction - Sets the amount of friction the object has. A high value means
>that forces, for example Gravity or Wind, have easier to grab hold of the
>object and move it."
>
>According to my understantding, friction is to be compared to damping of the
>global movement of the softbody, as if the air offered some resistance to its
>movement. Consequently, a high value (air resistance active) means that an
>object falls more slowly than with a low value (no air resistance, so fall is
>quicker).
>
>I made some experiments (a jelly cube, Mass 1.00, Gravity 9.81, falling from a
>distance of 20 blender units on a horizontal plane (the ground). With a
>Friction of 1.00, the Cube reaches the floor within around 70 frames. With a
>Friction of 0.00, it reaches the floor within 60 frames only.
>
>So I'd propose the following definition for this item:
>
>"Friction - Sets the amount of resistance to movement the objects faces. A
>high value means that the object will respond more slowly to forces such as
>Gravity, but also the various Fields: Wind, Force and Vortex."
>
>As usual, I don't have the knacks for CVS and DocBook, so I hope someone will
>take in charge the modification (if you agree with my point of view,
>obviously).
>
>Cheers,
>
>
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