[Bf-docboard] Fwd: license needed

Ton Roosendaal bf-docboard@blender.org
Thu, 12 Jun 2003 12:49:23 +0200


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Hi,

FYI:
A spanish translation from the general introduction part of the =20
game-engine pdf.

-Ton-

Begin forwarded message:

> From: Noname Noape <blendesp@yahoo.es>
> Date: Wed Jun 11, 2003  11:41:54 Europe/Amsterdam
> To: Ton Roosendaal <ton@blender.org>
> Subject: Re: license needed
>
> the document is now published under the OpenContent License
> Thank you a lot again
> http://es.groups.yahoo.com/group/blendesp/files
> Ton Roosendaal <ton@blender.org> wrote:
>
> Hi,
>
> Let me know when you have something to share, would love to add that =
at
> our site as well.
>
> Thanks!
>
> -Ton-
>
> On Monday, Jun 9, 2003, at 14:10 Europe/Amsterdam, Noname Noape wrote:
>
> > Hola
> > Thank you very much !!! It is more than i expected.
> > License is only need to these chapters. The others are not still
> > translated. Of course i=A0won't distribute anymore. I am planning to
> > improve the document with glossary, etc.
> > =A0
> > bye
> >
> > Ton Roosendaal wrote:
> >
> > Hi,
> >
> > Oh, that looks cool!
> > However, you put me a bit in an awkward position... we still only =20=

> make
> > money with selling documentation, and this engine doc is one of the
> > products that still sell OK in our shop.
> > I wanted to make this available as open content as well, bu t in a =20=

> later
> > stage... especially after the game engine is back in Blender.
> >
> > But I agree with you that the first chapters of this doc are almost
> > identical to the 2.0 manual. So it wouldn't be a problem when you
> > distribute that under the OpenContent license. Just don't distribute
> > the game engine part then, is that acceptable?
> >
> > Regards,
> >
> > -Ton-
> >
> >
> >
> > On Sunday, Jun 8, 2003, at 13:38 Europe/Amsterdam, Noname Noape =20
> wrote:
> >
> > > My question is that in fact new license to Blender Guide 2.0 means
> > > same license type for part of Blender's real-time 3D engine becaus =
=20
> e
> > > they are the same. Look as many of second was made from the first
> > one.
> > > This matters for me because i have done many work of translation =
in
> > > first part of Blender's real-time 3D engine (chapters 1 and 2) and =
=20
> i
> > > whish to share with the comunity. Anybody could answer to this?
> > > here you can find the document:
> > > =A0
> > > http://es.groups.yahoo.com/group/blendesp/files/
> > >
> > >
> > >
> >
> > >
> > > Yahoo! Sorteos
> > > Juega a la Loter=EDa Primitiva sin salir de casa
> > =20
> =
-----------------------------------------------------------------------
> > -
> > --
> > Ton Roosendaal Blender Foundation ton@blender.org
> > http://www.blender.org
> >
> >
> >
>
> >
> > Yahoo! Sorteos
> > Juega a la Loter=EDa Primitiva sin salir de casa
> =
-----------------------------------------------------------------------=20=

> -
> --
> Ton Roosendaal Blender Foundation ton@blender.org
> http://www.blender.org
>
>
>

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>
> Yahoo! Sorteos
> Jue ga a la Loter=EDa Primitiva sin salir de casa
------------------------------------------------------------------------=20=

--
Ton Roosendaal  Blender Foundation ton@blender.org =20
http://www.blender.org

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