[Bf-docboard] What about a chapter for "3D Concepts & Fundamentals"

Bart Veldhuizen bf-docboard@blender.org
30 Dec 2002 16:59:58 +0100


On Mon, 2002-12-30 at 16:08, Jason Oppel wrote:
> I noticed in the table of contents there isn't an introduction to general 3D concepts and theory.  People just getting started with 3D modeling and animation would need this sort of introduction to so they don't become overwhelmed with confusing 3d jargon and foreign concepts.  Short explainations on things like 3d coordinate systems, perspective (and the different types of views that Blender supports like Orthographic), occlusion, vanishing points, foreshortening, vertices, edges, faces, color theory, image composition etc. would all be explained (eventually).  We could also provide links where people could get more information on the various topics covered.  I could write an outline and put it up for review if others agree that a chapter like this would be of value?

I think it would be worth while.

Bart

-- 
Bart Veldhuizen <bart@vrotvrot.com>