[Bf-docboard-svn] bf-manual: [9844] trunk/blender_docs/manual/editors/3dview/display/shading.rst: Add a tip about limiting viewport compositor space
Omar Emara
noreply at blender.org
Fri Jan 6 14:09:31 CET 2023
Revision: 9844
https://developer.blender.org/rBM9844
Author: OmarSquircleArt
Date: 2023-01-06 14:09:31 +0100 (Fri, 06 Jan 2023)
Log Message:
-----------
Add a tip about limiting viewport compositor space
This patch adds a tip to the viewport compositor section to let the user
know that the compositing space can be limited to the camera region by
setting an opaque passepartout in camera view.
Modified Paths:
--------------
trunk/blender_docs/manual/editors/3dview/display/shading.rst
Modified: trunk/blender_docs/manual/editors/3dview/display/shading.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/display/shading.rst 2023-01-05 14:40:11 UTC (rev 9843)
+++ trunk/blender_docs/manual/editors/3dview/display/shading.rst 2023-01-06 13:09:31 UTC (rev 9844)
@@ -247,7 +247,15 @@
:Camera: Enabled only in camera view.
:Always: Always enabled regardless of the view.
+.. tip::
+ Since it might be difficult to control the look of the viewport compositor due to changes in the
+ aspect ratio, pan, and zoom of the viewport, one can limit the compositing space to the camera
+ region by changing to :doc:`Camera View </editors/3dview/navigate/camera_view>` and setting
+ :doc:`Passepartout Alpha </editors/3dview/navigate/camera_view>` to 1, that is, make the areas
+ outside of the camera view completely opaque.
+
+
.. _3dview-rendered:
Rendered
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