[Bf-docboard-svn] bf-manual: [9935] trunk/blender_docs/manual/files/import_export/usd.rst: Enable USD Preview Surface import by default
Aaron Carlisle
noreply at blender.org
Thu Feb 2 04:48:24 CET 2023
Revision: 9935
https://developer.blender.org/rBM9935
Author: Blendify
Date: 2023-02-02 04:48:24 +0100 (Thu, 02 Feb 2023)
Log Message:
-----------
Enable USD Preview Surface import by default
rBe49e5f6f081d9e58837e14131cd732e4ac8b1696
Modified Paths:
--------------
trunk/blender_docs/manual/files/import_export/usd.rst
Modified: trunk/blender_docs/manual/files/import_export/usd.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/usd.rst 2023-02-02 03:45:10 UTC (rev 9934)
+++ trunk/blender_docs/manual/files/import_export/usd.rst 2023-02-02 03:48:24 UTC (rev 9935)
@@ -335,16 +335,10 @@
Light Intensity Scale
Scale for the intensity of imported lights.
-Material Name Collision
- Behavior when the name of an imported material conflicts with an existing material.
- :Make Unique: Import each USD material as a unique Blender material.
- :Reference Existing: If a material with the same name already exists, reference that instead of importing.
+Materials
+---------
-
-Experimental
-------------
-
Import USD Preview
Convert USD Preview Surface shaders to Principled BSDF shader networks.
@@ -351,3 +345,9 @@
Set Material Blend
If the *Import USD Preview* option is enabled, the material blend method will automatically be set based on
the ``opacity`` and ``opacityThreshold`` shader inputs, allowing for visualization of transparent objects.
+
+Material Name Collision
+ Behavior when the name of an imported material conflicts with an existing material.
+
+ :Make Unique: Import each USD material as a unique Blender material.
+ :Reference Existing: If a material with the same name already exists, reference that instead of importing.
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