[Bf-docboard-svn] bf-manual-translations: [8148] trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po: sk - translation after r9580

Jozef Matta noreply at blender.org
Sun Sep 25 09:20:03 CEST 2022


Revision: 8148
          https://developer.blender.org/rBMT8148
Author:   pegas923
Date:     2022-09-25 09:20:02 +0200 (Sun, 25 Sep 2022)
Log Message:
-----------
sk - translation after r9580

Revision Links:
--------------
    https://developer.blender.org/rBMT9580

Modified Paths:
--------------
    trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po

Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po	2022-09-24 16:50:42 UTC (rev 8147)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po	2022-09-25 07:20:02 UTC (rev 8148)
@@ -8,8 +8,8 @@
 msgstr ""
 "Project-Id-Version: Blender 3.3 Manual 3.3\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-09-21 07:40+0200\n"
-"PO-Revision-Date: 2022-09-21 08:25+0200\n"
+"POT-Creation-Date: 2022-09-25 07:38+0200\n"
+"PO-Revision-Date: 2022-09-25 08:20+0200\n"
 "Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
 "Language-Team: jm\n"
 "Language: sk\n"
@@ -12921,6 +12921,7 @@
 #: ../../manual/modeling/geometry_nodes/mesh/face_area.rst:31
 #: ../../manual/modeling/geometry_nodes/mesh/face_is_planar.rst:29
 #: ../../manual/modeling/geometry_nodes/mesh/face_neighbors.rst:22
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:25
 #: ../../manual/modeling/geometry_nodes/mesh/flip_faces.rst:34
 #: ../../manual/modeling/geometry_nodes/mesh/is_shade_smooth.rst:24
 #: ../../manual/modeling/geometry_nodes/mesh/mesh_boolean.rst:34
@@ -15407,6 +15408,7 @@
 #: ../../manual/modeling/geometry_nodes/mesh/extrude_mesh.rst:97
 #: ../../manual/modeling/geometry_nodes/mesh/face_area.rst:44
 #: ../../manual/modeling/geometry_nodes/mesh/face_is_planar.rst:42
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:40
 #: ../../manual/modeling/geometry_nodes/mesh/scale_elements.rst:58
 #: ../../manual/modeling/geometry_nodes/text/replace_string.rst:42
 #: ../../manual/modeling/geometry_nodes/text/string_to_curves.rst:111
@@ -64922,6 +64924,7 @@
 #: ../../manual/modeling/geometry_nodes/mesh/face_area.rst:25
 #: ../../manual/modeling/geometry_nodes/mesh/face_is_planar.rst:21
 #: ../../manual/modeling/geometry_nodes/mesh/face_neighbors.rst:16
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:18
 #: ../../manual/modeling/geometry_nodes/mesh/flip_faces.rst:23
 #: ../../manual/modeling/geometry_nodes/mesh/is_shade_smooth.rst:18
 #: ../../manual/modeling/geometry_nodes/mesh/mesh_boolean.rst:17
@@ -66405,6 +66408,7 @@
 #: ../../manual/modeling/geometry_nodes/mesh/face_area.rst:33
 #: ../../manual/modeling/geometry_nodes/mesh/face_is_planar.rst:31
 #: ../../manual/modeling/geometry_nodes/mesh/face_neighbors.rst:24
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:27
 #: ../../manual/modeling/geometry_nodes/mesh/flip_faces.rst:36
 #: ../../manual/modeling/geometry_nodes/mesh/is_shade_smooth.rst:26
 #: ../../manual/modeling/geometry_nodes/mesh/mesh_island.rst:30
@@ -68128,6 +68132,7 @@
 #: ../../manual/modeling/geometry_nodes/input/vector.rst:30
 #: ../../manual/modeling/geometry_nodes/mesh/dual_mesh.rst:39
 #: ../../manual/modeling/geometry_nodes/mesh/extrude_mesh.rst:79
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:31
 #: ../../manual/modeling/geometry_nodes/mesh/flip_faces.rst:40
 #: ../../manual/modeling/geometry_nodes/mesh/mesh_boolean.rst:46
 #: ../../manual/modeling/geometry_nodes/mesh/scale_elements.rst:52
@@ -153954,6 +153959,59 @@
 "štvoruholníky a trojuholníky, bude tento počet rovnaký ako počet vrcholov, v "
 "opačnom prípade môže byť úplne iný."
 
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:6
+msgid "Face Set Boundaries Node"
+msgstr "Uzol Okraje sústavy plôšok"
+
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:None
+msgid "Face Set Boundaries node."
+msgstr "Uzol Okraje sústavy plôšok."
+
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:12
+msgid ""
+"The *Face Set Boundaries Node* finds the edges which lie on the boundaries "
+"of specified regions. These edges could be used to mark seams for UV "
+"unwrapping, for example."
+msgstr ""
+"Uzol *Okraje sústavy plôšok* nájde hrany ležiace na okrajoch určených "
+"oblastí. Tieto hrany by sa mohli použiť napríklad na označenie švov na UV "
+"rozvinutie."
+
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:22
+msgid "Face Set"
+msgstr "Sústava plôšok"
+
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:21
+msgid ""
+"Identifier for which group of faces this face belongs to. All contiguous "
+"faces with the same value are in the same region."
+msgstr ""
+"Identifikátor, do ktorej skupiny plôšok táto plôška patrí. Všetky súvislé "
+"plôšky s rovnakou hodnotou sú v rovnakej oblasti."
+
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:37
+msgid "Boundary Edges"
+msgstr "Hrany okrajov"
+
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:34
+msgid ""
+"Selection of the boundary edges of the different face sets. An edge is "
+"considered to be at the boundary if it lies on at least two faces with "
+"different identifiers."
+msgstr ""
+"Vyberie okraje hrán rôznych sústav plôšok. Hrana sa považuje za hranu na "
+"okraji, ak leží aspoň na dvoch plôškach s rôznymi identifikátormi."
+
+#: ../../manual/modeling/geometry_nodes/mesh/face_set_boundaries.rst:44
+msgid ""
+"Combined with the :doc:`UV Unwrap Node </modeling/geometry_nodes/uv/"
+"uv_unwrap>`, this node is used to turn the face sets (right cube) into a UV "
+"map for a texture (left cube)."
+msgstr ""
+"V kombinácii s uzlom :doc:`Rozvinúť UV </modeling/geometry_nodes/uv/"
+"uv_unwrap>` sa tento uzol používa na premenu sústavy plôšok (pravá kocka) na "
+"UV mapu pre textúru (ľavá kocka)."
+
 #: ../../manual/modeling/geometry_nodes/mesh/flip_faces.rst:6
 msgid "Flip Faces Node"
 msgstr "Uzol Preklopiť plôšky"
@@ -166736,7 +166794,7 @@
 "ktoré zdieľajú plôšky a vyformuje ostrejší uhol."
 
 #: ../../manual/modeling/meshes/editing/mesh/transform/shrink-fatten.rst:29
-msgid "Mesh before shrink/flatten."
+msgid "Mesh before shrink/fatten."
 msgstr "Povrchová sieť pred zmrštením/nafúknutím."
 
 #: ../../manual/modeling/meshes/editing/mesh/transform/shrink-fatten.rst:34
@@ -211532,12 +211590,6 @@
 "prekresľovanie."
 
 #: ../../manual/render/cycles/gpu_rendering.rst:12
-#, fuzzy
-#| msgid ""
-#| "To enable GPU rendering, go into the :menuselection:`Preferences --> "
-#| "System --> Cycles Render Devices`, and select either *CUDA*, *OptiX*, "
-#| "*HIP*, or *Metal*. Next, you must configure each scene to use GPU "
-#| "rendering in :menuselection:`Properties --> Render --> Device`."
 msgid ""
 "To enable GPU rendering, go into the :menuselection:`Preferences --> System "
 "--> Cycles Render Devices`, and select either *CUDA*, *OptiX*, *HIP*, "
@@ -211546,9 +211598,9 @@
 msgstr ""
 "Na povolenie prekresľovania GPU, prejdite do :menuselection:`Predvoľby --> "
 "Systém --> Zariadenia prekreslenia Cykly` a vyberte buď *CUDA*, *OptiX*, "
-"*HIP*, alebo *Metal*. Potom musíte v ponuke :menuselection:`Vlastnosti --> "
-"Prekreslenie --> Zariadenia` nakonfigurovať každú scénu na používanie "
-"prekresľovania grafickým procesorom GPU."
+"*HIP*, *oneAPI* alebo *Metal*. Potom musíte v ponuke :menuselection:"
+"`Vlastnosti --> Prekreslenie --> Zariadenia` nakonfigurovať každú scénu na "
+"používanie prekresľovania grafickým procesorom GPU."
 
 #: ../../manual/render/cycles/gpu_rendering.rst:18
 msgid "Rendering Technologies"



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