[Bf-docboard-svn] bf-manual: [9643] trunk/blender_docs/manual/modeling/meshes/uv/editing.rst: Merge Round To Pixels documentation.

Chris Blackbourn noreply at blender.org
Tue Oct 18 06:31:44 CEST 2022


Revision: 9643
          https://developer.blender.org/rBM9643
Author:   chrisbblend
Date:     2022-10-18 06:31:44 +0200 (Tue, 18 Oct 2022)
Log Message:
-----------
Merge Round To Pixels documentation.

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/uv/editing.rst

Modified: trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/editing.rst	2022-10-18 04:08:14 UTC (rev 9642)
+++ trunk/blender_docs/manual/modeling/meshes/uv/editing.rst	2022-10-18 04:31:44 UTC (rev 9643)
@@ -97,7 +97,7 @@
 For the snap to pixel options to work an image has to be loaded.
 
 Selected to Pixels
-   Moves selection to nearest pixel. See also *Snap to pixel* above.
+   Moves selection to nearest pixel. See also *Round to Pixels* below.
 Selected to Cursor
    Moves selection to 2D cursor location.
 Selected to Cursor (Offset)
@@ -112,28 +112,6 @@
 Cursor to Origin
    Places the cursor to the location (0, 0, 0).
 
-
-Round to Pixels
-===============
-.. reference::
-
-   :Editor:    UV Editor
-   :Mode:      Edit Mode
-   :Menu:      :menuselection:`UV --> Round to Pixels`
-
-During UV transforms, you can use round to pixels to help with matching features in the image
-or ensure your UVs have precise horizontal, vertical or diagonal alignment.
-
-Note that Round to Pixels is applied after any snapping modes.
-
-Disabled
-   Rounding is disabled.
-Corner
-   Round to pixel corners.
-Center
-   Round to pixel centers.
-
-
 .. _bpy.ops.uv.weld:
 
 Merge
@@ -431,13 +409,16 @@
 .. _bpy.types.SpaceUVEditor.pixel_round_mode:
 
 Round to Pixels
-   Round UVs to pixels while editing.
+   During UV transforms, you can use Round to Pixels to help with matching features in the image
+   or ensure your UVs have precise horizontal, vertical or diagonal alignment.
 
+   Note that Round to Pixels is applied after any snapping modes.
+
    :Disabled: UVs will not be rounded.
    :Corner:
-      Will force the UVs to round to the corners of the nearest pixels of an image if loaded.
+      Will force the UVs to round to the corner of the nearest pixel of an image if loaded.
    :Center:
-      Will force the UVs to round to the center of the nearest pixels of an image if loaded.
+      Will force the UVs to round to the center of the nearest pixel of an image if loaded.
 
 .. _bpy.types.SpaceUVEditor.lock_bounds:
 



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