[Bf-docboard-svn] bf-manual: [9642] trunk/blender_docs/manual/modeling/meshes/uv/editing.rst: Update documentation for UV --> Round to Pixels in UV Editor.
Chris Blackbourn
noreply at blender.org
Tue Oct 18 06:08:14 CEST 2022
Revision: 9642
https://developer.blender.org/rBM9642
Author: chrisbblend
Date: 2022-10-18 06:08:14 +0200 (Tue, 18 Oct 2022)
Log Message:
-----------
Update documentation for UV --> Round to Pixels in UV Editor.
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
Modified: trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2022-10-18 02:56:27 UTC (rev 9641)
+++ trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2022-10-18 04:08:14 UTC (rev 9642)
@@ -113,6 +113,27 @@
Places the cursor to the location (0, 0, 0).
+Round to Pixels
+===============
+.. reference::
+
+ :Editor: UV Editor
+ :Mode: Edit Mode
+ :Menu: :menuselection:`UV --> Round to Pixels`
+
+During UV transforms, you can use round to pixels to help with matching features in the image
+or ensure your UVs have precise horizontal, vertical or diagonal alignment.
+
+Note that Round to Pixels is applied after any snapping modes.
+
+Disabled
+ Rounding is disabled.
+Corner
+ Round to pixel corners.
+Center
+ Round to pixel centers.
+
+
.. _bpy.ops.uv.weld:
Merge
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