[Bf-docboard-svn] bf-manual: [9642] trunk/blender_docs/manual/modeling/meshes/uv/editing.rst: Update documentation for UV --> Round to Pixels in UV Editor.

Chris Blackbourn noreply at blender.org
Tue Oct 18 06:08:14 CEST 2022


Revision: 9642
          https://developer.blender.org/rBM9642
Author:   chrisbblend
Date:     2022-10-18 06:08:14 +0200 (Tue, 18 Oct 2022)
Log Message:
-----------
Update documentation for UV --> Round to Pixels in UV Editor.

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/uv/editing.rst

Modified: trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/editing.rst	2022-10-18 02:56:27 UTC (rev 9641)
+++ trunk/blender_docs/manual/modeling/meshes/uv/editing.rst	2022-10-18 04:08:14 UTC (rev 9642)
@@ -113,6 +113,27 @@
    Places the cursor to the location (0, 0, 0).
 
 
+Round to Pixels
+===============
+.. reference::
+
+   :Editor:    UV Editor
+   :Mode:      Edit Mode
+   :Menu:      :menuselection:`UV --> Round to Pixels`
+
+During UV transforms, you can use round to pixels to help with matching features in the image
+or ensure your UVs have precise horizontal, vertical or diagonal alignment.
+
+Note that Round to Pixels is applied after any snapping modes.
+
+Disabled
+   Rounding is disabled.
+Corner
+   Round to pixel corners.
+Center
+   Round to pixel centers.
+
+
 .. _bpy.ops.uv.weld:
 
 Merge



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