[Bf-docboard-svn] bf-manual: [9723] branches/blender-3.4-release/blender_docs/manual/render/cycles/object_settings/cameras.rst: Cycles: add Equiangular Cubemap Face camera projection

Aaron Carlisle noreply at blender.org
Sun Nov 27 22:00:48 CET 2022


Revision: 9723
          https://developer.blender.org/rBM9723
Author:   Blendify
Date:     2022-11-27 22:00:47 +0100 (Sun, 27 Nov 2022)
Log Message:
-----------
Cycles: add Equiangular Cubemap Face camera projection

rBf9113b7eb6ee0e7a6222bd6fbc7e39cb9c6fc395

Modified Paths:
--------------
    branches/blender-3.4-release/blender_docs/manual/render/cycles/object_settings/cameras.rst

Modified: branches/blender-3.4-release/blender_docs/manual/render/cycles/object_settings/cameras.rst
===================================================================
--- branches/blender-3.4-release/blender_docs/manual/render/cycles/object_settings/cameras.rst	2022-11-27 20:29:59 UTC (rev 9722)
+++ branches/blender-3.4-release/blender_docs/manual/render/cycles/object_settings/cameras.rst	2022-11-27 21:00:47 UTC (rev 9723)
@@ -8,7 +8,7 @@
 Panoramic Cameras
 =================
 
-Cycles supports three types of panoramic cameras; Equirectangular, Fisheye, and Mirror Ball.
+Cycles supports several types of panoramic cameras which are described in detail below.
 Note that these cannot be displayed in non-rendered modes in the viewport,
 i.e. *Solid* mode; they will only work for the final render.
 
@@ -35,6 +35,20 @@
    Limits of the horizontal field of view angles.
 
 
+Equiangular Cubemap Face
+------------------------
+
+Improves on *Equirectangular* by providing a more uniform distribution of rendered pixel of the spherical environment.
+This results in an image that has little variation in visual resolution for the entire spherical projection.
+This is in contrast to *Equirectangular* which can lose detail in the poles of the image.
+This is also in contrast to cube map projections which lose detail near the edges of each face.
+
+This panorama type is great for virtual reality use cases
+where providing as much visual detail for a limited resolution is important.
+
+A limitation over *Equirectangular* is that this method does not have longitude or latitude limits.
+
+
 Fisheye
 -------
 
@@ -79,6 +93,7 @@
 
 This can be used to model both fisheye and perspective cameras.
 
+
 Mirror Ball
 -----------
 



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