[Bf-docboard-svn] bf-manual: [9715] branches/blender-3.4-release/blender_docs/manual: Math Nodes: Clarify Wraping function
Aaron Carlisle
noreply at blender.org
Sat Nov 26 01:29:56 CET 2022
Revision: 9715
https://developer.blender.org/rBM9715
Author: Blendify
Date: 2022-11-26 01:29:56 +0100 (Sat, 26 Nov 2022)
Log Message:
-----------
Math Nodes: Clarify Wraping function
Addresses T102627
Modified Paths:
--------------
branches/blender-3.4-release/blender_docs/manual/compositing/types/converter/math.rst
branches/blender-3.4-release/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
Modified: branches/blender-3.4-release/blender_docs/manual/compositing/types/converter/math.rst
===================================================================
--- branches/blender-3.4-release/blender_docs/manual/compositing/types/converter/math.rst 2022-11-22 18:38:41 UTC (rev 9714)
+++ branches/blender-3.4-release/blender_docs/manual/compositing/types/converter/math.rst 2022-11-26 00:29:56 UTC (rev 9715)
@@ -102,7 +102,7 @@
:Floor: Rounds the input value down to the nearest integer.
:Ceil: Rounds the input value up to the nearest integer.
:Truncate: Outputs the integer part of the *value*.
- :Fraction: `Fraction <https://en.wikipedia.org/wiki/Rational_function>`__.
+ :Fraction: Returns the fractional part of the *value*.
:Modulo: Outputs the remainder once the first value is divided by the second value.
:Wrap:
Outputs a value between *Min* and *Max* based on the absolute difference between
Modified: branches/blender-3.4-release/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
===================================================================
--- branches/blender-3.4-release/blender_docs/manual/render/shader_nodes/converter/vector_math.rst 2022-11-22 18:38:41 UTC (rev 9714)
+++ branches/blender-3.4-release/blender_docs/manual/render/shader_nodes/converter/vector_math.rst 2022-11-26 00:29:56 UTC (rev 9715)
@@ -65,15 +65,17 @@
:math:`\begin{pmatrix} s \cdot A_x \\ s \cdot A_y \\ s \cdot A_z \end{pmatrix}`
:Normalize: The result of normalizing A. The result vector points to the same direction as A and
has a length of 1. If A is (0, 0, 0), the result is (0, 0, 0) as well.
- :Wrap: `Wrap <https://en.wikipedia.org/wiki/Rounding>`__.
+ :Wrap:
+ The entrywise output of a value between Min and Max based on the absolute difference
+ between the input value and the nearest integer multiple of Max less than the value.
:Snap: The result of rounding A to the largest integer multiple of B less than or equal A.
- :Floor: The entrywise floor of A.
- :Ceil: The entrywise ceiling of A.
+ :Floor: Rounds the input value entrywise down to the nearest integer.
+ :Ceil: Rounds the input value entrywise up to the nearest integer.
:Modulo: The entrywise modulo of A by B.
- :Fraction: The fractional part of A.
+ :Fraction: Returns the fractional part of the *value* entrywise.
:Absolute: The entrywise absolute value of A.
- :Minimum: The entrywise minimum from A and B.
- :Maximum: The entrywise maximum from A and B.
+ :Minimum: The entrywise minimum value from A and B.
+ :Maximum: The entrywise maximum value from A and B.
:Sine: The entrywise `Sine <https://en.wikipedia.org/wiki/Sine>`__ of A.
:Cosine: The entrywise `Cosine <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
:Tangent: The entrywise `Tangent <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
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