[Bf-docboard-svn] bf-manual: [9716] trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst: Merge branch 'blender-3.4-release'
Aaron Carlisle
noreply at blender.org
Sat Nov 26 01:32:28 CET 2022
Revision: 9716
https://developer.blender.org/rBM9716
Author: Blendify
Date: 2022-11-26 01:32:28 +0100 (Sat, 26 Nov 2022)
Log Message:
-----------
Merge branch 'blender-3.4-release'
Modified Paths:
--------------
trunk/blender_docs/manual/compositing/types/converter/math.rst
trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2022-11-26 00:29:56 UTC (rev 9715)
+++ trunk/blender_docs 2022-11-26 00:32:28 UTC (rev 9716)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -4,5 +4,5 ##
/branches/blender-3.1-release/blender_docs:8904-9230
/branches/blender-3.2-release/blender_docs:9236-9417
/branches/blender-3.3-release/blender_docs:9438-9611
-/branches/blender-3.4-release/blender_docs:9673-9713
+/branches/blender-3.4-release/blender_docs:9673-9715
/trunk/blender_docs:9673-9675
\ No newline at end of property
Modified: trunk/blender_docs/manual/compositing/types/converter/math.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/converter/math.rst 2022-11-26 00:29:56 UTC (rev 9715)
+++ trunk/blender_docs/manual/compositing/types/converter/math.rst 2022-11-26 00:32:28 UTC (rev 9716)
@@ -102,7 +102,7 @@
:Floor: Rounds the input value down to the nearest integer.
:Ceil: Rounds the input value up to the nearest integer.
:Truncate: Outputs the integer part of the *value*.
- :Fraction: `Fraction <https://en.wikipedia.org/wiki/Rational_function>`__.
+ :Fraction: Returns the fractional part of the *value*.
:Modulo: Outputs the remainder once the first value is divided by the second value.
:Wrap:
Outputs a value between *Min* and *Max* based on the absolute difference between
Modified: trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst 2022-11-26 00:29:56 UTC (rev 9715)
+++ trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst 2022-11-26 00:32:28 UTC (rev 9716)
@@ -65,15 +65,17 @@
:math:`\begin{pmatrix} s \cdot A_x \\ s \cdot A_y \\ s \cdot A_z \end{pmatrix}`
:Normalize: The result of normalizing A. The result vector points to the same direction as A and
has a length of 1. If A is (0, 0, 0), the result is (0, 0, 0) as well.
- :Wrap: `Wrap <https://en.wikipedia.org/wiki/Rounding>`__.
+ :Wrap:
+ The entrywise output of a value between Min and Max based on the absolute difference
+ between the input value and the nearest integer multiple of Max less than the value.
:Snap: The result of rounding A to the largest integer multiple of B less than or equal A.
- :Floor: The entrywise floor of A.
- :Ceil: The entrywise ceiling of A.
+ :Floor: Rounds the input value entrywise down to the nearest integer.
+ :Ceil: Rounds the input value entrywise up to the nearest integer.
:Modulo: The entrywise modulo of A by B.
- :Fraction: The fractional part of A.
+ :Fraction: Returns the fractional part of the *value* entrywise.
:Absolute: The entrywise absolute value of A.
- :Minimum: The entrywise minimum from A and B.
- :Maximum: The entrywise maximum from A and B.
+ :Minimum: The entrywise minimum value from A and B.
+ :Maximum: The entrywise maximum value from A and B.
:Sine: The entrywise `Sine <https://en.wikipedia.org/wiki/Sine>`__ of A.
:Cosine: The entrywise `Cosine <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
:Tangent: The entrywise `Tangent <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
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