[Bf-docboard-svn] bf-manual: [8813] branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes: Merge 8881, 8882 from master

Dalai Felinto noreply at blender.org
Thu Jan 13 12:16:10 CET 2022


Revision: 8813
          https://developer.blender.org/rBM8813
Author:   dfelinto
Date:     2022-01-13 12:16:10 +0100 (Thu, 13 Jan 2022)
Log Message:
-----------
Merge 8881,8882 from master

svn merge -c 8811,8812 ^/trunk/blender_docs

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/set_id.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/input/id.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst

Property Changed:
----------------
    branches/blender-3.0-release/blender_docs/

Index: branches/blender-3.0-release/blender_docs
===================================================================
--- branches/blender-3.0-release/blender_docs	2022-01-12 10:51:10 UTC (rev 8812)
+++ branches/blender-3.0-release/blender_docs	2022-01-13 11:16:10 UTC (rev 8813)

Property changes on: branches/blender-3.0-release/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1,4 +1,4 ##
 /branches/blender-2.92-release/blender_docs:7610-7921
 /branches/blender-2.93-release/blender_docs:7959-8113
 /branches/blender-3.0-release/blender_docs:8641-8642,8687-8704,8794
-/trunk/blender_docs:8688-8696
\ No newline at end of property
+/trunk/blender_docs:8688-8696,8811-8812
\ No newline at end of property
Modified: branches/blender-3.0-release/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst	2022-01-12 10:51:10 UTC (rev 8812)
+++ branches/blender-3.0-release/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst	2022-01-13 11:16:10 UTC (rev 8813)
@@ -248,4 +248,4 @@
 
    `IK Arm Example <https://wiki.blender.org/wiki/File:IK_Arm_Example.blend>`__.
 
-Note that, if a *Pole Target* is used, IK locking will not work on the root boot.
+Note that, if a *Pole Target* is used, IK locking will not work on the root bone.

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst	2022-01-12 10:51:10 UTC (rev 8812)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/transfer_attribute.rst	2022-01-13 11:16:10 UTC (rev 8813)
@@ -30,7 +30,7 @@
 
 Index
    Which index to use when retrieving the data from the input field in *Index* mode.
-   By default, the :doc:`/modeling/geometry_nodes/input/index` is connected, meaning that
+   By default, the :doc:`index </modeling/geometry_nodes/input/input_index>` is used, meaning that
    the data from the source attribute is copied directly to the output. However, a different
    index can be connected, resulting in a "shuffling" of the values.
    Indices that are either too large or below 0 are clamped.

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/set_id.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/set_id.rst	2022-01-12 10:51:10 UTC (rev 8812)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/set_id.rst	2022-01-13 11:16:10 UTC (rev 8813)
@@ -30,7 +30,7 @@
 
 ID
    The value for each element. By default, this input uses
-   the :doc:`index </modeling/geometry_nodes/input/index>`, which is useful
+   the :doc:`index </modeling/geometry_nodes/input/input_index>`, which is useful
    when stable IDs are desired when deleting a dynamic number of instances.
 
 

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/input/id.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/input/id.rst	2022-01-12 10:51:10 UTC (rev 8812)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/input/id.rst	2022-01-13 11:16:10 UTC (rev 8813)
@@ -18,7 +18,7 @@
 .. note::
 
    Unlike other built-in attributes, the ``id`` attribute does not always exist.
-   In that case, this node will output the :doc:`index </modeling/geometry_nodes/input/index>`.
+   In that case, this node will output the :doc:`index </modeling/geometry_nodes/input/input_index>`.
 
 
 Inputs

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst	2022-01-12 10:51:10 UTC (rev 8812)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst	2022-01-13 11:16:10 UTC (rev 8813)
@@ -30,8 +30,8 @@
 
 ID
    An ID to drive the random number generator seed. By default, this input uses the same value
-   as if the :doc:`/modeling/geometry_nodes/input/id`, which is the ``id`` attribute of the context
-   geometry if it exists, and otherwise the :doc:`index </modeling/geometry_nodes/input/index>`.
+   as of the :doc:`/modeling/geometry_nodes/input/id`, which is the ``id`` attribute of the context
+   geometry if it exists, and otherwise the :doc:`index </modeling/geometry_nodes/input/input_index>`.
 
 Seed
    A field to :term:`Seed` the random number generator. This can be used to generate



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