[Bf-docboard-svn] bf-manual-translations: [7165] trunk/blender_docs/locale/vi/LC_MESSAGES/blender_manual.po: Add changes to LC_MESSAGES/blender_manual.po; today 02/01/2022, time: 00:01

Hoang Duy Tran noreply at blender.org
Sun Jan 2 01:01:08 CET 2022


Revision: 7165
          https://developer.blender.org/rBMT7165
Author:   hoangduytran
Date:     2022-01-02 01:01:07 +0100 (Sun, 02 Jan 2022)
Log Message:
-----------
Add changes to LC_MESSAGES/blender_manual.po; today 02/01/2022, time: 00:01

Modified Paths:
--------------
    trunk/blender_docs/locale/vi/LC_MESSAGES/blender_manual.po

Modified: trunk/blender_docs/locale/vi/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/vi/LC_MESSAGES/blender_manual.po	2022-01-01 12:16:29 UTC (rev 7164)
+++ trunk/blender_docs/locale/vi/LC_MESSAGES/blender_manual.po	2022-01-02 00:01:07 UTC (rev 7165)
@@ -1263,7 +1263,7 @@
 
 #: ../../manual/about/contribute/patch_commit.rst:74
 msgid "Writing a Good Commit Message"
-msgstr "Viết Thông Điệp Miêu Tả Thay Đổi Chuyển Giao Kho Lưu Trữ Đúng Đắn - Writing a Good Commit Message"
+msgstr "Viết Thông Điệp Miêu Tả Thay Đổi Chuyển Giao Kho Lưu Trữ Đúng Đắn -- Writing a Good Commit Message"
 
 #: ../../manual/about/contribute/patch_commit.rst:76
 msgid "When making changes to the manual that directly relate to a specific commit (change) in Blender, it is helpful to make the title of the commit the same as the commit made to Blender. It is requested that you include the commit hash of the commit made to the Blender source code."
@@ -3770,7 +3770,7 @@
 
 #: ../../manual/addons/3d_view/vr_scene_inspection.rst:73
 msgid "Controller Style"
-msgstr "Phong Cách của Bộ Điều Khiển - Controller Style"
+msgstr "Phong Cách của Bộ Điều Khiển -- Controller Style"
 
 #: ../../manual/addons/3d_view/vr_scene_inspection.rst:74
 msgid "Preferred visualization of VR motion controllers."
@@ -13035,7 +13035,7 @@
 
 #: ../../manual/addons/mesh/snap_utilities_line.rst:49 ../../manual/editors/3dview/navigate/walk_fly.rst:91 ../../manual/editors/graph_editor/channels.rst:152 ../../manual/editors/nla/editing.rst:198 ../../manual/interface/keymap/blender_default.rst:109 ../../manual/interface/keymap/blender_default.rst:241 ../../manual/interface/keymap/industry_compatible.rst:20
 msgid ":kbd:`Tab`"
-msgstr ":kbd:`Tab`"
+msgstr ""
 
 #: ../../manual/addons/mesh/snap_utilities_line.rst:49
 msgid "Snap limited to only faces."
@@ -13854,7 +13854,7 @@
 #: ../../manual/addons/node/node_wrangler.rst:260 ../../manual/editors/graph_editor/fcurves/editing.rst:41 ../../manual/grease_pencil/modes/edit/grease_pencil_menu.rst:70 ../../manual/interface/keymap/industry_compatible.rst:142 ../../manual/modeling/curves/editing/curve.rst:75 ../../manual/modeling/meshes/uv/editing.rst:93 ../../manual/modeling/surfaces/editing/surface.rst:54 ../../manual/scene_layout/object/editing/snap.rst:11 ../../manual/sculpt_paint/sculpting/tools/smooth.rst:10
 #: ../../manual/video_editing/sequencer/editing.rst:123
 msgid ":kbd:`Shift-S`"
-msgstr ":kbd:`Shift-S`"
+msgstr ""
 
 #: ../../manual/addons/node/node_wrangler.rst:262
 msgid "Change the type of selected node(s) to any other type. Hit :kbd:`Shift-S` and you'll get the menu ordered exactly the same as :menuselection:`Add --> Node` menu. Choose the new type."
@@ -13998,7 +13998,7 @@
 
 #: ../../manual/addons/node/node_wrangler.rst:383 ../../manual/editors/3dview/controls/proportional_editing.rst:14 ../../manual/modeling/meshes/uv/editing.rst:364
 msgid ":kbd:`O`"
-msgstr ":kbd:`O`"
+msgstr ""
 
 #: ../../manual/addons/node/node_wrangler.rst:385
 msgid "In compositing -- link to Composite output. In materials -- link to Material Output node."
@@ -16457,7 +16457,7 @@
 #: ../../manual/addons/rigging/rigify/basics.rst:23 ../../manual/addons/rigging/rigify/metarigs.rst:55 ../../manual/animation/armatures/bones/editing/introduction.rst:36 ../../manual/grease_pencil/primitives.rst:11 ../../manual/interface/controls/nodes/introduction.rst:107 ../../manual/modeling/curves/primitives.rst:11 ../../manual/modeling/meshes/primitives.rst:10 ../../manual/modeling/metas/primitives.rst:10 ../../manual/modeling/surfaces/primitives.rst:11 ../../manual/movie_clip/masking/scurve.rst:41
 #: ../../manual/scene_layout/object/types.rst:11 ../../manual/sculpt_paint/sculpting/editing/mask.rst:141 ../../manual/video_editing/sequencer/strips/introduction.rst:20
 msgid ":kbd:`Shift-A`"
-msgstr ":kbd:`Shift-A`"
+msgstr ""
 
 #: ../../manual/addons/rigging/rigify/basics.rst:25
 msgid "Rigify stores all the information required to generate complex rig controls and mechanism in more simple armatures called \"meta-rigs\"."
@@ -21621,7 +21621,7 @@
 
 #: ../../manual/advanced/scripting/addon_tutorial.rst:310
 msgid "If you are interested in this area, read into :class:`blender_api:mathutils.Vector` -- there are many handy utility functions such as getting the angle between vectors, cross product, dot products as well as more advanced functions in :mod:`blender_api:mathutils.geometry` such as Bézier spline interpolation and ray-triangle intersection."
-msgstr "If you are interested in this area, read into :class:`blender_api:mathutils.Vector` -- there are many handy utility functions such as getting the angle between vectors, cross product, dot products as well as more advanced functions in :mod:`blender_api:mathutils.geometry` such as Bézier spline interpolation and ray-triangle intersection."
+msgstr ""
 
 #: ../../manual/advanced/scripting/addon_tutorial.rst:315
 msgid "For now we will focus on making this script an add-on, but it's good to know that this 3D math module is available and can help you with more advanced functionality later on."
@@ -22302,7 +22302,7 @@
 
 #: ../../manual/animation/armatures/bones/editing/bone_roll.rst:55 ../../manual/editors/image/editing.rst:43 ../../manual/editors/image/editing.rst:60 ../../manual/modeling/meshes/editing/edge/loopcut_slide.rst:11 ../../manual/modeling/meshes/tools/loop.rst:11
 msgid ":kbd:`Ctrl-R`"
-msgstr ":kbd:`Ctrl-R`"
+msgstr ""
 
 #: ../../manual/animation/armatures/bones/editing/bone_roll.rst:57
 msgid "This is a transform mode where you can edit the roll of all selected bones."
@@ -22396,7 +22396,7 @@
 #: ../../manual/animation/armatures/bones/editing/duplicate.rst:11 ../../manual/animation/markers.rst:143 ../../manual/editors/graph_editor/fcurves/editing.rst:225 ../../manual/editors/nla/editing.rst:28 ../../manual/grease_pencil/modes/edit/grease_pencil_menu.rst:122 ../../manual/interface/controls/nodes/editing.rst:115 ../../manual/modeling/curves/editing/curve.rst:106 ../../manual/modeling/meshes/editing/mesh/duplicate.rst:11 ../../manual/modeling/surfaces/editing/surface.rst:90
 #: ../../manual/scene_layout/object/editing/duplicate.rst:11 ../../manual/video_editing/sequencer/editing.rst:328
 msgid ":kbd:`Shift-D`"
-msgstr ":kbd:`Shift-D`"
+msgstr ""
 
 #: ../../manual/animation/armatures/bones/editing/duplicate.rst:15
 msgid "This tool works on selected bones; selected joints are ignored."
@@ -23156,7 +23156,7 @@
 
 #: ../../manual/animation/armatures/bones/editing/switch_direction.rst:11 ../../manual/modeling/meshes/editing/face/fill.rst:12
 msgid ":kbd:`Alt-F`"
-msgstr ":kbd:`Alt-F`"
+msgstr ""
 
 #: ../../manual/animation/armatures/bones/editing/switch_direction.rst:13
 msgid "This tool allows you to switch the direction of the selected bones (i.e. their root will become their tip, and vice versa)."
@@ -25727,7 +25727,7 @@
 
 #: ../../manual/animation/armatures/posing/editing/pose_library.rst:52 ../../manual/grease_pencil/selecting.rst:64 ../../manual/scene_layout/object/selecting.rst:253
 msgid ":kbd:`Shift-L`"
-msgstr ":kbd:`Shift-L`"
+msgstr ""
 
 #: ../../manual/animation/armatures/posing/editing/pose_library.rst:54 ../../manual/animation/armatures/properties/pose_library.rst:35
 msgid "If a pose is added, a :ref:`pose marker <marker-pose-add>` is created. The :ref:`Whole Character keying set <whole-character-keying-set>` is used to determine which bones to key. If any bones are selected, only keyframes for those bones are added, otherwise all bones in the keying set are keyed. Bones that are ignored by the *Whole Character* keying set are always ignored, regardless of their selection state."
@@ -26043,7 +26043,7 @@
 
 #: ../../manual/animation/armatures/posing/selecting.rst:83 ../../manual/sculpt_paint/sculpting/tools/layer.rst:10
 msgid ":kbd:`L`"
-msgstr ":kbd:`L`"
+msgstr ""
 
 #: ../../manual/animation/armatures/posing/selecting.rst:106 ../../manual/grease_pencil/selecting.rst:137 ../../manual/modeling/curves/selecting.rst:189 ../../manual/modeling/meshes/selecting/introduction.rst:209 ../../manual/modeling/meshes/selecting/more_less.rst:4 ../../manual/modeling/surfaces/selecting.rst:168 ../../manual/scene_layout/object/selecting.rst:177
 msgid "Select More/Less"
@@ -33933,7 +33933,7 @@
 
 #: ../../manual/compositing/types/converter/math.rst:79 ../../manual/compositing/types/converter/math.rst:85
 msgid "Functions"
-msgstr "-- Functions"
+msgstr "Hàm -- Functions"
 
 #: ../../manual/compositing/types/converter/math.rst:65 ../../manual/compositing/types/converter/math.rst:71
 msgid "The sum of the two values."
@@ -37597,7 +37597,7 @@
 
 #: ../../manual/compositing/types/matte/index.rst:37
 msgid "Simple garbage mattes can be created with the :doc:`Box Mask </compositing/types/matte/box_mask>` or the :doc:`Ellipse Mask </compositing/types/matte/ellipse_mask>`. More complicated matte shapes using a :doc:`Double Edge Mask </compositing/types/matte/double_edge_mask>` or using a :doc:`Mask </compositing/types/input/mask>`."
-msgstr "Các Lớp Lồng Thanh Lọc đơn giản có thể được tạo bằng (:doc:`Màn Chắn Hình Hộp -- Box Mask </compositing/types/matte/box_mask>`) hoặc với (:doc:`Màn Chắn hình Elip -- Ellipse Mask </compositing/types/matte/ellipse_mask>`). Các hình dạng phức tạp hơn có thể được tạo bằng cách sử dụng (:doc:`Nút Màn Chắn Đôi Cạnh -- Double Edge Mask </compositing/types/matte/double_edge_mask>`) hoặc dùng một :doc:`Nút Màn Chắn -- Mask </compositing/types/input/mask>`."
+msgstr "Các :abbr:`Lớp Lồng Thanh Lọc (garbage mattes)` đơn giản có thể được tạo bằng :doc:`Màn Chắn Hình Hộp -- Box Mask </compositing/types/matte/box_mask>` hoặc với :doc:`Màn Chắn hình Elip -- Ellipse Mask </compositing/types/matte/ellipse_mask>`. Các hình dạng phức tạp hơn có thể được tạo bằng cách sử dụng :doc:`Nút Màn Chắn Đôi Cạnh -- Double Edge Mask </compositing/types/matte/double_edge_mask>` hoặc dùng một :doc:`Nút Màn Chắn -- Mask </compositing/types/input/mask>`."
 
 #: ../../manual/compositing/types/matte/keying.rst:5
 msgid "Keying Node"
@@ -38062,7 +38062,7 @@
 
 #: ../../manual/compositing/types/output/split_viewer.rst:12
 msgid "The *Split Viewer* node takes two images and displays these side-by-side as backdrop or as a Viewer Node output."

@@ Diff output truncated at 10240 characters. @@


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