[Bf-docboard-svn] bf-manual-translations: [7432] trunk/blender_docs/locale/zh-hans/LC_MESSAGES/blender_manual.po: some fixes

zdy noreply at blender.org
Sun Feb 13 12:59:33 CET 2022


Revision: 7432
          https://developer.blender.org/rBMT7432
Author:   NGENNGT
Date:     2022-02-13 12:59:33 +0100 (Sun, 13 Feb 2022)
Log Message:
-----------
some fixes

Modified Paths:
--------------
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/blender_manual.po

Modified: trunk/blender_docs/locale/zh-hans/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/zh-hans/LC_MESSAGES/blender_manual.po	2022-02-13 11:29:17 UTC (rev 7431)
+++ trunk/blender_docs/locale/zh-hans/LC_MESSAGES/blender_manual.po	2022-02-13 11:59:33 UTC (rev 7432)
@@ -21892,7 +21892,6 @@
 msgstr "最小宽度(Minimum Width)"
 
 #: ../../manual/addons/mesh/looptools.rst:38
-#, python-format
 msgid ""
 "This option has no label, but is located directly to the right of the "
 "segments setting. The simple explanation: 0% lot of triangles, 100% "
@@ -22232,7 +22231,6 @@
 msgstr "影响"
 
 #: ../../manual/addons/mesh/looptools.rst:104
-#, python-format
 msgid ""
 "The force of the tool. Zero percent influence means no changes will be "
 "made to the mesh. 100% influence means that the input will be fully "
@@ -22293,7 +22291,6 @@
 
 #: ../../manual/addons/mesh/looptools.rst:134
 #: ../../manual/addons/mesh/looptools.rst:217
-#, python-format
 msgid ""
 "The force of the tool. Zero percent influence means no changes will be "
 "made to the mesh. 100% influence means the tool will have the maximum "
@@ -22343,7 +22340,6 @@
 msgstr "在垂直于视口角度的平面上,将输入端平坦化。因此,当你运行该工具时,它看起来没有任何变化,但当你旋转视口时,你会看到发生了什么。"
 
 #: ../../manual/addons/mesh/looptools.rst:155
-#, python-format
 msgid ""
 "The force of the tool. Zero percent influence means no changes will be "
 "made to the mesh. 100% influence means the input will be fully flattened."
@@ -26849,7 +26845,6 @@
 msgstr "衰减量"
 
 #: ../../manual/addons/render/povray.rst:449
-#, python-format
 msgid ""
 "Use Inverse square falloff, and a small falloff distance value with a "
 "higher light intensity will give the best results with POV-Ray's "
@@ -52472,7 +52467,6 @@
 msgstr "表示形态键与其参考键之间的混合权重。"
 
 #: ../../manual/animation/shape_keys/introduction.rst:87
-#, python-format
 msgid ""
 "A value of 0.0 denotes 100% influence of the reference key and 1.0 of the"
 " shape key. Blender can extrapolate the blend between the two shapes "
@@ -52718,7 +52712,6 @@
 msgstr "形态键与其参考键(通常为基型形态)之间的混合权重。"
 
 #: ../../manual/animation/shape_keys/shape_keys_panel.rst:97
-#, python-format
 msgid ""
 "A value of 0.0 denotes 100% influence of the reference key and 1.0 of the"
 " shape key."
@@ -59253,7 +59246,6 @@
 msgstr "允许对图像执行模糊后可以将模糊延展到原始图像边界之外。"
 
 #: ../../manual/compositing/types/filter/blur_node.rst:71
-#, python-format
 msgid "Blur node blur modes using 20% of image size as XY, no Bokeh/Gamma."
 msgstr "模糊节点使用图像XY两个方向上20%的尺寸进行测试,无散景 / 伽玛。"
 
@@ -93085,7 +93077,6 @@
 msgstr "用于降低图像文件大小。使用的文件格式和设置不同,压缩方式也不尽相同。"
 
 #: ../../manual/files/media/image_formats.rst:190
-#, python-format
 msgid ""
 "Similar to *Compression* but is used for JPEG based file formats. The "
 "quality is a percentage, 0% being the maximum amount of compression and "
@@ -93707,7 +93698,6 @@
 msgstr "`FLAC <https://en.wikipedia.org/wiki/FLAC>`__"
 
 #: ../../manual/files/media/video_formats.rst:159
-#, python-format
 msgid ""
 "Free Lossless Audio Codec. Digital audio compressed by FLAC's algorithm "
 "can typically be reduced to 50-60% of its original size."
@@ -95985,7 +95975,6 @@
 msgstr "使用快捷键或者右键菜单,访问Blender的参考手册的相关页面。通常会打开与光标下的按钮相关的网页,适用于工具和数值按钮。"
 
 #: ../../manual/getting_started/help.rst:57
-#, python-format
 msgid ""
 "We do not currently have 100% coverage, you may see an alert in the info "
 "header if some tools do not have a link to the manual."
@@ -98335,7 +98324,6 @@
 msgstr "计算光照模式与阴影,用于从三维模型渲染图形图像的全局照明方法。Blender中可以模拟漫射光照的诸多工具之一。"
 
 #: ../../manual/glossary/index.rst:718
-#, python-format
 msgid ""
 "See also `Radiosity (computer graphics) "
 "<https://en.wikipedia.org/wiki/Radiosity_%28computer_graphics%29>`__ on "
@@ -98587,7 +98575,6 @@
 msgstr "一种接受低面数多边形网格作为输入,创建平滑的高面数表面的方法。"
 
 #: ../../manual/glossary/index.rst:824
-#, python-format
 msgid ""
 "See also `Catmull-Clark subdivision surface "
 "<https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface>`__"
@@ -117927,7 +117914,6 @@
 msgstr "这些选项决定了在曲线上开始/结束倒角操作的位置,用于创建曲线部分长度范围倒角的效果。"
 
 #: ../../manual/modeling/curves/properties/geometry.rst:227
-#, python-format
 msgid ""
 "Increasing the start value to 0.5 will start the geometry at 50% of the "
 "distance from the start of the curve (in effect shortening the curve). "
@@ -128983,7 +128969,6 @@
 msgstr "要钳制的输入值。"
 
 #: ../../manual/modeling/geometry_nodes/utilities/accumulate_field.rst:27
-#, python-format
 msgid ""
 "When accumulating integer values, be careful to make sure that there are "
 "not too many large values. The maximum integer that Blender stores "
@@ -150523,7 +150508,6 @@
 msgstr "表面细分修改器。"
 
 #: ../../manual/modeling/modifiers/generate/subdivision_surface.rst:46
-#, python-format
 msgid ""
 "Subdivides and smooths the surfaces to create a more pleasant looking "
 "mesh. According to its `Wikipedia page "
@@ -172199,7 +172183,6 @@
 msgstr ""
 
 #: ../../manual/physics/soft_body/settings/edges.rst:42
-#, python-format
 msgid ""
 "The edges can shrink or be blown up. This value is given in percent, 0 "
 "disables this function. 100% means no change, the body keeps 100% of its "
@@ -173078,7 +173061,6 @@
 msgstr "使用这些偏移定位背景图像。"
 
 #: ../../manual/render/cameras.rst:341
-#, python-format
 msgid ""
 "In orthographic views, this is measured in the normal scene units. In the"
 " camera view, this is measured relative to the camera bounds (0.1 will "
@@ -188711,7 +188693,6 @@
 msgstr "*倒角* 着色器节点可用于渲染圆角。与凹凸贴图类似,它只影响着色不修改几何体网格。边缘上轻微的圆角有助于实现真实世界中的镜面高光效果。"
 
 #: ../../manual/render/shader_nodes/input/bevel.rst:18
-#, python-format
 msgid ""
 "Note that this is a very expensive shader, and may slow down renders by "
 "20% even if there is a lot of other complexity in the scene. For that "
@@ -191144,7 +191125,6 @@
 msgstr "设定好上述参数后,可利用 *染色* 输入项来实现染发的效果。"
 
 #: ../../manual/render/shader_nodes/shader/hair_principled.rst:212
-#, python-format
 msgid ""
 "Specifies the attenuation coefficient :math:`\\sigma_{a}`, as applied by "
 "the `Beer-Lambert law "
@@ -191329,7 +191309,6 @@
 msgstr "随机游走次表面散射效果。"
 
 #: ../../manual/render/shader_nodes/shader/principled.rst:58
-#, python-format
 msgid ""
 "Amount of dielectric specular reflection. Specifies facing (along normal)"
 " reflectivity in the most common 0 - 8% range."
@@ -191357,7 +191336,6 @@
 msgstr "钻石: 折射率 = 2.417, 高光 = 2.15"
 
 #: ../../manual/render/shader_nodes/shader/principled.rst:73
-#, python-format
 msgid ""
 "Since materials with reflectivity above 8% do exist, the field allows "
 "values above 1."
@@ -206784,7 +206762,6 @@
 msgstr "粒子散射的权重绘制。"
 
 #: ../../manual/sculpt_paint/weight_paint/usage.rst:73
-#, python-format
 msgid ""
 "In example faces or vertices with zero weight generate no particles. A "
 "weight of 0.1 will result in 10% of the amounts of particles. This option"
@@ -208014,7 +207991,6 @@
 "亮度波形里用一条灰色的线表示。绘制\"X\"的两条线来自个两个线性色调 (白色-->黑色和黑色-->白色)。最后,虚线与图像底部的复杂色调相匹配。"
 
 #: ../../manual/video_editing/preview/display_mode.rst:63
-#, python-format
 msgid ""
 "The curves are quite visible. We found a luma of 80-100% for the sky, a "
 "luma around 40% for the sea, and a luma of 10-20% for the mountains, "
@@ -208064,7 +208040,6 @@
 msgstr "为了帮助您了解色彩的含义,会显示一个标记着极端位置(红色、品红色、蓝色、青色、绿色、黄色)的六边形,并用红十字标记原点。"
 
 #: ../../manual/video_editing/preview/display_mode.rst:90
-#, python-format
 msgid ""
 "In other words, for the selected channel, this display shows the color "
 "space of the image inside a hexagon. Each point of the hexagon is a "



More information about the Bf-docboard-svn mailing list