[Bf-docboard-svn] bf-manual: [8950] branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst: Enable OpenEXR DWAB compresstion

Aaron Carlisle noreply at blender.org
Fri Feb 11 20:28:11 CET 2022


Revision: 8950
          https://developer.blender.org/rBM8950
Author:   Blendify
Date:     2022-02-11 20:28:11 +0100 (Fri, 11 Feb 2022)
Log Message:
-----------
Enable OpenEXR DWAB compresstion

rBb1bd0f8ffdaf5e5df3038ae688a7b4eb8d10ba6d

Modified Paths:
--------------
    branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst

Modified: branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst
===================================================================
--- branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst	2022-02-10 02:57:32 UTC (rev 8949)
+++ branches/blender-3.1-release/blender_docs/manual/files/media/image_formats.rst	2022-02-11 19:28:11 UTC (rev 8950)
@@ -243,9 +243,9 @@
    :``ZIPS``:
       Standard lossless compression using Zlib, operating on a single scanline at a time.
    :``DWAA``:
-      JPEG-like lossy algorithm from DreamWorks.
+      JPEG-like lossy algorithm from DreamWorks; compresses blocks 32 scanlines together.
    :``DWAB``:
-      JPEG-like lossy algorithm from DreamWorks.
+      Same as ``DWAA`` but compresses blocks of 256 scanlines.
 Z Buffer
    Save the depth information.
    In Blender, this now is written in floats too,



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