[Bf-docboard-svn] bf-manual: [9731] trunk/blender_docs/manual/modeling/meshes/uv/editing.rst: UV: Document interaction of pinned UVs and sculpt tools.
Chris Blackbourn
noreply at blender.org
Sun Dec 4 02:36:47 CET 2022
Revision: 9731
https://developer.blender.org/rBM9731
Author: chrisbblend
Date: 2022-12-04 02:36:47 +0100 (Sun, 04 Dec 2022)
Log Message:
-----------
UV: Document interaction of pinned UVs and sculpt tools.
Differential Revision: https://developer.blender.org/D16568
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
Modified: trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2022-12-04 01:19:50 UTC (rev 9730)
+++ trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2022-12-04 01:36:47 UTC (rev 9731)
@@ -233,8 +233,13 @@
You could pin the UVs that correspond to the midline, then align them on the X axis,
and they will stay in that location.
-Pinning also work great with the Live Unwrap tool. If you pin two or more UVs,
-with Live Unwrap on, dragging pinned UVs will interactively unwrap the model.
+The sculpting tools, *Pinch* and *Relax*, will not move any pinned UVs. This allows
+you to pin the borders, or around interior holes, and gives even more control to the
+sculpt tools.
+
+Pinning also works great with the *Live Unwrap* tool. If you pin two or more UVs,
+with *Live Unwrap* on, moving or scaling the pinned UVs will interactively unwrap the model.
+You can even use the *Grab* sculpting tool to move the pinned UVs.
This helps with fitting a UV island to a certain shape or region.
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