[Bf-docboard-svn] bf-manual: [9730] Merge branch 'blender-3.4-release'
Chris Blackbourn
noreply at blender.org
Sun Dec 4 02:19:50 CET 2022
Revision: 9730
https://developer.blender.org/rBM9730
Author: chrisbblend
Date: 2022-12-04 02:19:50 +0100 (Sun, 04 Dec 2022)
Log Message:
-----------
Merge branch 'blender-3.4-release'
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2022-12-04 01:17:08 UTC (rev 9729)
+++ trunk/blender_docs 2022-12-04 01:19:50 UTC (rev 9730)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -4,5 +4,5 ##
/branches/blender-3.1-release/blender_docs:8904-9238
/branches/blender-3.2-release/blender_docs:9236-9417
/branches/blender-3.3-release/blender_docs:9438-9611
-/branches/blender-3.4-release/blender_docs:9673-9725
+/branches/blender-3.4-release/blender_docs:9673-9729
/trunk/blender_docs:9673-9675
\ No newline at end of property
Modified: trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2022-12-04 01:17:08 UTC (rev 9729)
+++ trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2022-12-04 01:19:50 UTC (rev 9730)
@@ -41,7 +41,36 @@
Transformations can be locked to an axis by pressing :kbd:`X` or :kbd:`Y` after one of the transform tools.
Also, holding the :kbd:`MMB` will constrain movement to the X or Y axis.
+Randomize
+=========
+.. reference::
+
+ :Editor: UV Editor
+ :Mode: Edit Mode
+ :Menu: :menuselection:`UV --> Transform --> Randomize`
+
+Randomize the scale, rotation and offset of selected UV islands.
+The *Randomize Transform* tool in the UV editor works
+similar to *Randomize Transform* tool in the 3d view.
+
+Random Seed
+ Changes the random :term:`seed` used by the pseudo-random number generator,
+ producing a different transform result for each seed value.
+
+Location
+ Amount to randomize location.
+
+Rotation
+ Amount to randomize rotation.
+
+Scale Even
+ Apply the same scale to the U coordinate and V coordinate.
+
+Scale
+ Amount to randomize scale in U and V coordinates.
+
+
Mirror
======
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