[Bf-docboard-svn] bf-manual: [9732] branches/blender-3.4-release/blender_docs/manual/modeling/meshes/uv/editing.rst: UV: Document margin method for UV Packing.
Chris Blackbourn
noreply at blender.org
Sun Dec 4 02:45:42 CET 2022
Revision: 9732
https://developer.blender.org/rBM9732
Author: chrisbblend
Date: 2022-12-04 02:45:42 +0100 (Sun, 04 Dec 2022)
Log Message:
-----------
UV: Document margin method for UV Packing.
See also: rBc2256bf7f714b
Differential Revision: https://developer.blender.org/D16568
Modified Paths:
--------------
branches/blender-3.4-release/blender_docs/manual/modeling/meshes/uv/editing.rst
Modified: branches/blender-3.4-release/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- branches/blender-3.4-release/blender_docs/manual/modeling/meshes/uv/editing.rst 2022-12-04 01:36:47 UTC (rev 9731)
+++ branches/blender-3.4-release/blender_docs/manual/modeling/meshes/uv/editing.rst 2022-12-04 01:45:42 UTC (rev 9732)
@@ -278,19 +278,24 @@
The *Pack Islands* tool generates an optimized UV layout with non-overlapping islands
that tries to efficiently fill the :term:`Texture Space`.
-First it will uniformly scale the selected island,
-then individually transform each island so that they fill up the UV space as much as possible.
+First it will uniformly scale the selected islands,
+then individually translate each island so that they maximize the usage of the UV space.
-Pack To
+ Pack To
The :doc:`UDIM </modeling/meshes/uv/workflows/udims>` grid to pack UV islands into.
- :Closest UDIM: Pack islands to closest UDIM.
- :Active UDIM: Pack islands to active UDIM image tile or UDIM grid tile where 2D cursor is located.
-Rotate
- Allow islands to be rotated to possible get a tighter fit.
-Margin
- The target empty space between islands.
+ :Closest UDIM: Pack islands to the UDIM closest to the center of the selection.
+ :Active UDIM: Pack islands to active UDIM image tile or, if no image is available, the UDIM grid tile where the 2D cursor is located.
+ Rotate
+ Allow islands to be rotated as well as translated to maximize texture usage.
+ Margin Method
+ The method to use when calculating the empty space between islands.
+ :Scaled: Use scale of existing UVs to multiply margin. (The default from Blender 3.3 and later.)
+ :Add: Simple method, just add the margin. (This is the default margin scale from Blender 2.8 and earlier.)
+ :Fraction: Precisely specify the fraction of the UV unit square for margin. (Slower than other two methods.)
+ Margin
+ The scale for the empty space between islands.
.. _bpy.ops.uv.average_islands_scale:
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