[Bf-docboard-svn] bf-manual: [8366] trunk/blender_docs/manual: Render: move Cycles visibility, holdout and shadow catcher properties to Blender

Aaron Carlisle noreply at blender.org
Mon Sep 6 02:58:58 CEST 2021


Revision: 8366
          https://developer.blender.org/rBM8366
Author:   Blendify
Date:     2021-09-06 02:58:58 +0200 (Mon, 06 Sep 2021)
Log Message:
-----------
Render: move Cycles visibility, holdout and shadow catcher properties to Blender

rBca64bd0aacdaa9fcf75d693321d4d73c4a6a991a

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
    trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst

Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2021-09-06 00:41:23 UTC (rev 8365)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2021-09-06 00:58:58 UTC (rev 8366)
@@ -16,6 +16,8 @@
 
    There are several other :doc:`general visibility </scene_layout/object/properties/visibility>` properties.
 
+.. _bpy.types.Object.is_shadow_catcher:
+
 Mask
    Shadow Catcher
       Enables the object to only receive shadow rays. It is to be noted that,
@@ -26,13 +28,8 @@
 
          Example of the shadow catcher. Note how the material of the plane can still be viewed in the spheres.
 
-   Holdout
-      Render objects as a holdout or matte, creating a hole in the image with zero :term:`Alpha <Alpha Channel>`,
-      to fill out in :doc:`compositing </compositing/index>` with real footage or another render.
 
-
 .. _cycles-ray-visibility:
-.. _bpy.types.CyclesVisibilitySettings:
 
 Ray Visibility
 --------------
@@ -47,16 +44,34 @@
 Objects invisible to a certain ray will be skipped in ray traversal already,
 leading to fewer ray casts and shader executions.
 
+
+.. _bpy.types.Object.visible_camera:
+
 Camera
    Makes the object visible in camera rays.
+
+.. _bpy.types.Object.visible_diffuse:
+
 Diffuse
    Makes the object visible in diffuse rays.
+
+.. _bpy.types.Object.visible_glossy:
+
 Glossy
    Makes the object visible in glossy rays.
+
+.. _bpy.types.Object.visible_transmission:
+
 Transmission
    Makes the object visible in transmission rays.
+
+.. _bpy.types.Object.visible_volume_scatter:
+
 Volume Scatter
    Makes the object visible in transmission rays.
+
+.. _bpy.types.Object.visible_shadow:
+
 Shadow
    Enables the object to cast shadows.
 
@@ -67,8 +82,13 @@
 In order to activate these options the respectively camera cull options have to be enabled
 in the scene :ref:`simplify panel <render-cycles-settings-scene-simplify>`.
 
+.. _bpy.types.CyclesObjectSettings.use_camera_cull:
+
 Use Camera Cull
    Ignore and this way make objects invisible to rays outside of the camera frustum.
+
+.. _bpy.types.CyclesObjectSettings.use_distance_cull:
+
 Use Distance Cull
    Will cull any objects further from the camera than a given distance. When used in combination with
    camera frustum culling, this can be used to avoid culling nearby objects that are outside the camera frustum,

Modified: trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst	2021-09-06 00:41:23 UTC (rev 8365)
+++ trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst	2021-09-06 00:58:58 UTC (rev 8366)
@@ -33,3 +33,10 @@
 
    Cycles has additional :ref:`Visibility properties <render-cycles-object-settings-visibility>`
    and also Grease Pencil objects have additional :ref:`Visibility properties <grease_pencil-object-visibility>`.
+
+.. _bpy.types.Object.is_holdout:
+
+Mask
+   Holdout
+      Render objects as a holdout or matte, creating a hole in the image with zero :term:`Alpha <Alpha Channel>`,
+      to fill out in :doc:`compositing </compositing/index>` with real footage or another render.



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