[Bf-docboard-svn] bf-manual: [8366] trunk/blender_docs/manual: Render: move Cycles visibility, holdout and shadow catcher properties to Blender
Aaron Carlisle
noreply at blender.org
Mon Sep 6 02:58:58 CEST 2021
Revision: 8366
https://developer.blender.org/rBM8366
Author: Blendify
Date: 2021-09-06 02:58:58 +0200 (Mon, 06 Sep 2021)
Log Message:
-----------
Render: move Cycles visibility, holdout and shadow catcher properties to Blender
rBca64bd0aacdaa9fcf75d693321d4d73c4a6a991a
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst
Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2021-09-06 00:41:23 UTC (rev 8365)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2021-09-06 00:58:58 UTC (rev 8366)
@@ -16,6 +16,8 @@
There are several other :doc:`general visibility </scene_layout/object/properties/visibility>` properties.
+.. _bpy.types.Object.is_shadow_catcher:
+
Mask
Shadow Catcher
Enables the object to only receive shadow rays. It is to be noted that,
@@ -26,13 +28,8 @@
Example of the shadow catcher. Note how the material of the plane can still be viewed in the spheres.
- Holdout
- Render objects as a holdout or matte, creating a hole in the image with zero :term:`Alpha <Alpha Channel>`,
- to fill out in :doc:`compositing </compositing/index>` with real footage or another render.
-
.. _cycles-ray-visibility:
-.. _bpy.types.CyclesVisibilitySettings:
Ray Visibility
--------------
@@ -47,16 +44,34 @@
Objects invisible to a certain ray will be skipped in ray traversal already,
leading to fewer ray casts and shader executions.
+
+.. _bpy.types.Object.visible_camera:
+
Camera
Makes the object visible in camera rays.
+
+.. _bpy.types.Object.visible_diffuse:
+
Diffuse
Makes the object visible in diffuse rays.
+
+.. _bpy.types.Object.visible_glossy:
+
Glossy
Makes the object visible in glossy rays.
+
+.. _bpy.types.Object.visible_transmission:
+
Transmission
Makes the object visible in transmission rays.
+
+.. _bpy.types.Object.visible_volume_scatter:
+
Volume Scatter
Makes the object visible in transmission rays.
+
+.. _bpy.types.Object.visible_shadow:
+
Shadow
Enables the object to cast shadows.
@@ -67,8 +82,13 @@
In order to activate these options the respectively camera cull options have to be enabled
in the scene :ref:`simplify panel <render-cycles-settings-scene-simplify>`.
+.. _bpy.types.CyclesObjectSettings.use_camera_cull:
+
Use Camera Cull
Ignore and this way make objects invisible to rays outside of the camera frustum.
+
+.. _bpy.types.CyclesObjectSettings.use_distance_cull:
+
Use Distance Cull
Will cull any objects further from the camera than a given distance. When used in combination with
camera frustum culling, this can be used to avoid culling nearby objects that are outside the camera frustum,
Modified: trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst 2021-09-06 00:41:23 UTC (rev 8365)
+++ trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst 2021-09-06 00:58:58 UTC (rev 8366)
@@ -33,3 +33,10 @@
Cycles has additional :ref:`Visibility properties <render-cycles-object-settings-visibility>`
and also Grease Pencil objects have additional :ref:`Visibility properties <grease_pencil-object-visibility>`.
+
+.. _bpy.types.Object.is_holdout:
+
+Mask
+ Holdout
+ Render objects as a holdout or matte, creating a hole in the image with zero :term:`Alpha <Alpha Channel>`,
+ to fill out in :doc:`compositing </compositing/index>` with real footage or another render.
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