[Bf-docboard-svn] bf-manual: [8365] trunk/blender_docs/manual/video_editing/sequencer/strips/effects/speed_control.rst: VSE: Cleanup speed effect math
Aaron Carlisle
noreply at blender.org
Mon Sep 6 02:41:24 CEST 2021
Revision: 8365
https://developer.blender.org/rBM8365
Author: Blendify
Date: 2021-09-06 02:41:23 +0200 (Mon, 06 Sep 2021)
Log Message:
-----------
VSE: Cleanup speed effect math
rB929d7597b345027b848c2997720e52b89c46a0ff
Modified Paths:
--------------
trunk/blender_docs/manual/video_editing/sequencer/strips/effects/speed_control.rst
Modified: trunk/blender_docs/manual/video_editing/sequencer/strips/effects/speed_control.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/sequencer/strips/effects/speed_control.rst 2021-09-04 22:03:12 UTC (rev 8364)
+++ trunk/blender_docs/manual/video_editing/sequencer/strips/effects/speed_control.rst 2021-09-06 00:41:23 UTC (rev 8365)
@@ -15,27 +15,30 @@
Options
=======
-Stretch
- Automatically calculates the *Speed Factor* based on the length of the input strip.
- If you scale a strip to 1/2 the original size the sequence will play back at 2 times the speed.
+Speed Control
+ The method used to adjust the speed of the strip.
-Multiply
- Multiplies the current speed of the sequence by a *Factor*.
- Thus a value of 0.5 will make the sequence half as fast while 2 would make the sequence twice as fast.
+ :Stretch:
+ Automatically calculates the speed effect based on the length of the input strip.
+ If you scale a strip to 1/2 the original size the sequence will play back at 2 times the speed.
+ :Multiply:
+ Multiplies the current speed of the sequence by a *Multiply Factor*.
+ Thus a value of 0.5 will make the sequence half as fast while 2 would make the sequence twice as fast.
+ Negative values will reverse the input while also adjusting the speed,
+ so a value of negative two will play in reverse and twice as fast as normal.
- .. note::
+ .. note::
- You will have to manually re-adjust the length of the strip accordingly.
+ You will have to manually re-adjust the length of the strip accordingly.
-Frame Number
- Specifies a frame to remap the current frame to,
- for example, setting this value to 50 displays the 50th frame.
- This can then be manually :doc:`keyframed </animation/keyframes/index>` to recreate the animation.
+ :Frame Number:
+ Specifies a frame to remap the current frame to,
+ for example, setting the *Frame Number* value to 50 displays the 50th frame.
+ This can then be manually :doc:`keyframed </animation/keyframes/index>` to recreate the animation.
+ :Length:
+ Maps the frame range on a percentage scale. For example, using this and a value of 50%
+ will select the frame halfway through the sequence.
-Length
- Maps the frame range on a percentage scale. For example, using this and a value of 50%
- will select the frame halfway through the sequence.
-
Interpolation
Crossfades between frames to reduce screen tearing when the speed is slower than the original frame rate.
More information about the Bf-docboard-svn
mailing list