[Bf-docboard-svn] bf-manual: [8535] trunk/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Wed Oct 27 07:35:18 CEST 2021


Revision: 8535
          https://developer.blender.org/rBM8535
Author:   TobiasH
Date:     2021-10-27 07:35:18 +0200 (Wed, 27 Oct 2021)
Log Message:
-----------
some fixes

Modified Paths:
--------------
    trunk/blender_docs/manual/about/contribute/patch_commit.rst
    trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst
    trunk/blender_docs/manual/addons/mesh/snap_utilities_line.rst
    trunk/blender_docs/manual/addons/rigging/rigify/basics.rst
    trunk/blender_docs/manual/files/data_blocks.rst
    trunk/blender_docs/manual/getting_started/configuration/hardware.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_statistic.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/capture_attribute.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_tangent.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_points.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/endpoint_selection.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_proximity.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/raycast.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/separate_components.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/set_id.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/set_position.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/boolean.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/id.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/integer.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/instances/instances_to_points.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/instances/realize_instances.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/instances/rotate_instances.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/instances/scale_instances.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/instances/translate_instances.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/material/material_index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/material/material_selection.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/material/set_material_index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_to_curve.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/mesh_to_points.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cone.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/output/viewer.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/distribute_points_on_faces.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/text/replace_string.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/text/string_to_curves.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/brick.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/checker.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/gradient.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/image.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/magic.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/musgrave.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/voronoi.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/wave.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/white_noise.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/random_value.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/rotate_euler.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/float_curve.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/brick.rst
    trunk/blender_docs/manual/video_editing/sequencer/sidebar/strip.rst

Modified: trunk/blender_docs/manual/about/contribute/patch_commit.rst
===================================================================
--- trunk/blender_docs/manual/about/contribute/patch_commit.rst	2021-10-27 05:01:08 UTC (rev 8534)
+++ trunk/blender_docs/manual/about/contribute/patch_commit.rst	2021-10-27 05:35:18 UTC (rev 8535)
@@ -77,7 +77,7 @@
 it is helpful to make the title of the commit the same as the commit made to Blender.
 It is requested that you include the commit hash of the commit made to the Blender source code.
 
-For example, the commit `rBM8473 <https://developer.blender.org/rBM8473>`
+For example, the commit `rBM8473 <https://developer.blender.org/rBM8473>`__
 includes a descriptive indicative of the changes made along with the hash ``rBa71d2b260170``.
 The hash can be extracted from the URL provided in the Documentation task for a specific upcoming release.
 
@@ -89,4 +89,4 @@
 when you are making general cleanups or fixes respectively.
 
 Writing good commit messages helps administrators keep track of
-changes made and ensures all new features are properly documented. 
\ No newline at end of file
+changes made and ensures all new features are properly documented. 

Modified: trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst	2021-10-27 05:01:08 UTC (rev 8534)
+++ trunk/blender_docs/manual/addons/3d_view/vr_scene_inspection.rst	2021-10-27 05:35:18 UTC (rev 8535)
@@ -39,10 +39,10 @@
    Try to set up a connection to the OpenXR platform to share the viewport with
    an :ref:`HMD <hardware-head-mounted-displays>`.
 Tracking
-   - Positional
+   Positional
       Only track rotational changes of the head, do not allow the HMD
       to affect the location of the viewer in virtual space.
-   - Absolute
+   Absolute
       Skip eye offsets that are normally added for placing the viewer
       exactly at landmarks. This allows the tracking origin to be defined
       independently of the HMD position.
@@ -59,21 +59,21 @@
    :width: 220px
 
 Show
-   - Floor
+   Floor
       Set visibility of the ground plane in the VR view.
-   - Annotations
+   Annotations
       Set visibility of annotation strokes in the VR view.
-   - Selection
+   Selection
       Set visibility of selection outlines in the VR view.
-   - Controllers
-      Set visibility of VR motion controllers. 
-      Requires enabling the `Use Controller Actions <VR Session_>`_ option.
-   - Custom Overlays
+   Controllers
+      Set visibility of VR motion controllers.
+      Requires enabling the `Use Controller Actions <VR Session>`_ option.
+   Custom Overlays
       Set visibility of custom operator drawing (e.g. default teleport beam).
 Controller Style
-   Preferred visualization of VR motion controllers. 
+   Preferred visualization of VR motion controllers.
 Clip Start/End
-   Clipping values of the VR view, :ref:`as in the 3D Viewport<3dview-view-clip>`.
+   Clipping values of the VR view, :ref:`as in the 3D Viewport <3dview-view-clip>`.
 
 
 Landmarks
@@ -119,14 +119,14 @@
    VR actions such as viewport navigation.
 Extensions
    Enable additional controller bindings to ensure correct input-to-action mappings.
-   Note that a given extension may not be supported by all 
-   :ref:`VR platforms <hardware-head-mounted-displays>`. 
+   Note that a given extension may not be supported by all
+   :ref:`VR platforms <hardware-head-mounted-displays>`.
 
-   - HP Reverb G2
+   HP Reverb G2
       Enable bindings for the HP Reverb G2 controllers.
-   - HTC Vive Cosmos
+   HTC Vive Cosmos
       Enable bindings for the HTC Vive Cosmos controllers.
-   - Huawei
+   Huawei
       Enable bindings for the Huawei controllers.
 
 
@@ -142,9 +142,9 @@
    in the current 3D Viewport.
 Show VR Controllers
    Draw indicators of tracked VR motion controllers in the current 3D viewport.
-   Requires enabling the `Use Controller Actions <VR Session_>`_ option.
+   Requires enabling the `Use Controller Actions <VR Session>`_ option.
 Show Landmarks
-   Draw `landmark <Landmarks_>`_ indicators in the current 3D Viewport.
+   Draw `landmark <Landmarks>`_ indicators in the current 3D Viewport.
 Mirror VR Session
    Make the current 3D Viewport follow the perspective of the VR view.
 

Modified: trunk/blender_docs/manual/addons/mesh/snap_utilities_line.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/snap_utilities_line.rst	2021-10-27 05:01:08 UTC (rev 8534)
+++ trunk/blender_docs/manual/addons/mesh/snap_utilities_line.rst	2021-10-27 05:35:18 UTC (rev 8535)
@@ -3,15 +3,6 @@
 Snap Utilities Line
 *******************
 
-.. reference::
-
-   :Category:  Mesh
-   :Description: Extends Blender Snap controls.
-   :Location: :menuselection:`3D Viewport --> Tools --> Line Tool`
-   :File: mesh_snap_utilities_line folder
-   :Author: Germano Cavalcante
-
-
 Installation
 ============
 
@@ -20,62 +11,65 @@
 - Click Mesh then Snap Utilities Line to enable the script.
 
 
-Usage and Workflow
-==================
+Make Line
+=========
 
-Once activated, a new Snap Utilities Toool will be added to the viewport toolbar, so long as a mesh object is selected.
+.. reference::
 
-The tool is shown in both Object Mode and Edit Mode.
+   :Mode:      Object Mode and Edit Mode
+   :Tool:      :menuselection:`Toolbar --> Make Line`
 
-The basic workflow is to first select an object, select LINE tool, and perform the operation with the LMB, when satisfied, finalize the transaction with a double click of the RMB.
+Creates edges and operationally faces by snapping to mesh elements.
+When moving the cursor close to a face, edge or vertex, the cursor is snapped to the highlighted element.
+It can also be snapped to center or perpendicular of an edge.
+After selecting the first point you can specify the length of the line by typing a value and
+confirming with :kbd:`Enter`.
 
 
-Using LINE tool
-===============
+Controls
+========
 
-After selecting the first point with the "RMB" you can specify the length of the line just by typing a value and pressing "Enter".
+Axis Constrain :kbd:`X`, :kbd:`Y`, :kbd:`Z'`
+  Constraint the cursor movement on the  X, Y, or Z axis.
 
-When approaching the cursor to a face, edge or vertex, the cursor is automatically snapped to the element - The cursor can also be snapped to center or perpendicular of an edge.
+Edge Constrain :kbd:`Shift`
+   Constraint the cursor movement towards an edge. For the constrain work, you need to have
+   your cursor over an edge. This is useful for creating parallel lines. 
 
-The controllers 'X', 'Y', 'Z' and 'Shift' constrain the cursor movement around the highlighted element.
+Confirm Input :kbd:`Enter`
+   Confirms the numerical value written in the header for the line length.
 
+Cut Line :kbd:`LMB`
+   Starts the lines drawing.
 
-Using constraint Shift
-======================
+Confirm :kbd:`RMB`
+   Single click stops the lines drawing. Double-clicks completes the tool's execution.
 
-The constrain ‘Shift’ is useful for making parallel lines. To the constrain work, you need to have your cursor over an edge.
+:kbd:`Tab`
+   Snap limited to only faces.
 
+Cancel :kbd:`Esc` 
+   Cancel the operation.
 
-Creating Faces
-==============
 
-In version 3.9, was implemented the option "create faces".
 
-A face is created when:
+Options
+=======
 
-- it detects the drawing of a closed segment
-- the last vertex of the segment binds to an edge that connects another vertex of the segment
-- it detects a isolated edge loop
-- redrawn existing edges and the vertex of the last segment binds to an edge that connects another vertex of the segment
+Create Faces
+   A face is created when:
 
+   - It detects the drawing of a closed segment.
+   - The last vertex of the segment binds to an edge that connects another vertex of the segment.
+   - It detects an isolated edge loop.
+   - Redrawn existing edges and the vertex of the last segment binds to an edge
+     that connects another vertex of the segment.
 
-Controllers
-===========
 
-'X' = Constraint the cursor movement on the axis X
+.. reference::
 
-'Y' = Constraint the cursor movement on the axis Y
-
-'Z' = Constraint the cursor movement on the axis Z
-
-'Shift' = Constraint the cursor movement towards an edge
-
-'Enter' = Confirms the numerical value written in the header for the line length
-
-'LeftMouse' = starts the lines drawing
-
-'RightMouse' = 1 click stops the lines drawing, 2 clicks completes the tool's execution
-
-'TAB' = Snap limited only Faces
-
-'ESC' = cancel
+   :Category:  Mesh
+   :Description: Extends Blender Snap controls.
+   :Location: :menuselection:`3D Viewport --> Tools --> Line Tool`
+   :File: mesh_snap_utilities_line folder
+   :Author: Germano Cavalcante

Modified: trunk/blender_docs/manual/addons/rigging/rigify/basics.rst
===================================================================
--- trunk/blender_docs/manual/addons/rigging/rigify/basics.rst	2021-10-27 05:01:08 UTC (rev 8534)
+++ trunk/blender_docs/manual/addons/rigging/rigify/basics.rst	2021-10-27 05:35:18 UTC (rev 8535)
@@ -249,10 +249,10 @@
 ===============
 
 When linking a rig into another file, you generally want to create a collection that includes
-the generated rig and the character mesh, with another nested and hidden collection for the "WGT-" objects.
-You do not need to include the meta-rig. You then link in the collection and run
-:ref:`Make Library Override <bpy.ops.object.make_override_library>`.
+the generated rig and the character mesh, with another nested and hidden collection for
+the "WGT-" objects. You do not need to include the meta-rig. You then link in the collection
+and run :ref:`Make Library Override <bpy.ops.object.make_override_library>`.
 
-The ``rig_ui.py`` text data-block responsible for the rig UI will be automatically linked along with
-the rig, you don't need to link it separately. However, the script will not run until you run it
+The ``rig_ui.py`` text data-block responsible for the rig UI will be automatically linked along with the rig,
+you don't need to link it separately. However, the script will not run until you run it
 manually from the Text editor or save and restart Blender.

Modified: trunk/blender_docs/manual/files/data_blocks.rst
===================================================================

@@ Diff output truncated at 10240 characters. @@


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