[Bf-docboard-svn] bf-manual: [8534] trunk/blender_docs/manual: Geometry Nodes: Complete geometry proximity page with examples
Hans Goudey
noreply at blender.org
Wed Oct 27 07:01:09 CEST 2021
Revision: 8534
https://developer.blender.org/rBM8534
Author: HooglyBoogly
Date: 2021-10-27 07:01:08 +0200 (Wed, 27 Oct 2021)
Log Message:
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Geometry Nodes: Complete geometry proximity page with examples
Modified Paths:
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trunk/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_proximity.rst
Added Paths:
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trunk/blender_docs/manual/images/modeling_geometry-nodes_geometry-proximity_example.png
trunk/blender_docs/manual/images/modeling_geometry-nodes_geometry-proximity_modes.png
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--- trunk/blender_docs/manual/images/modeling_geometry-nodes_geometry-proximity_example.png 2021-10-27 05:00:33 UTC (rev 8533)
+++ trunk/blender_docs/manual/images/modeling_geometry-nodes_geometry-proximity_example.png 2021-10-27 05:01:08 UTC (rev 8534)
Property changes on: trunk/blender_docs/manual/images/modeling_geometry-nodes_geometry-proximity_example.png
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--- trunk/blender_docs/manual/images/modeling_geometry-nodes_geometry-proximity_modes.png 2021-10-27 05:00:33 UTC (rev 8533)
+++ trunk/blender_docs/manual/images/modeling_geometry-nodes_geometry-proximity_modes.png 2021-10-27 05:01:08 UTC (rev 8534)
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===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_proximity.rst 2021-10-27 05:00:33 UTC (rev 8533)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_proximity.rst 2021-10-27 05:01:08 UTC (rev 8534)
@@ -7,13 +7,17 @@
.. figure:: /images/modeling_geometry-nodes_geometry_geometry-proximity_node.png
- :align: right
+ :align: center
The Geometry Proximity node.
-The *Geometry Proximity* node finds the closest location on the target.
+The *Geometry Proximity* node finds the closest location on the target geometry.
+.. tip::
+ The :doc:`/modeling/geometry_nodes/utilities/map_range` is often helpful to use with the distance
+ output of this node to create a falloff with a maximum distance.
+
Inputs
======
@@ -26,17 +30,39 @@
Properties
==========
-Target Geometry
- :Points: Calculate the proximity to the target's points (faster than the other modes).
- :Edges: Calculate the proximity to the target's edges.
- :Faces: Calculate the proximity to the target's faces.
+Target Element
+ :Faces:
+ Calculate the closest point anywhere on the faces of the target's mesh geometry.
+ :Edges:
+ Calculate the closest point anywhere on the edges of the target's mesh geometry.
+ :Points:
+ Calculate the closest point or vertex on the target geometry. This mode is usually the fastest.
+ This mode works for both point cloud and mesh geometry, the other modes only work for meshes.
-
Outputs
=======
Position
- Closest location in the target.
+ Closest location on the surface of the target mesh, or the closest point in the target point cloud
+ in *Points* mode.
Distance
Distance (as floating-point value) from the source position to the closest location in the target.
+
+
+Examples
+========
+
+The different modes of the node: faces, edges and points.
+In this example the geometry nodes modifier is added on the larget plane.
+Note that the larger plane is subdivided and the smaller plane is not.
+
+.. figure:: /images/modeling_geometry-nodes_geometry-proximity_modes.png
+ :align: center
+
+ The three target element modes: faces, edges, and points
+
+.. figure:: /images/modeling_geometry-nodes_geometry-proximity_example.png
+ :align: center
+
+ Points distributed on a sphere used as a target for a distance used in a shader.
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