[Bf-docboard-svn] bf-manual: [8465] trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst: Document Armature Symmetrize Operator

Demeter Dzadik noreply at blender.org
Thu Oct 7 11:21:17 CEST 2021


Revision: 8465
          https://developer.blender.org/rBM8465
Author:   Mets
Date:     2021-10-07 11:21:17 +0200 (Thu, 07 Oct 2021)
Log Message:
-----------
Document Armature Symmetrize Operator

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst	2021-10-07 03:39:42 UTC (rev 8464)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/symmetrize.rst	2021-10-07 09:21:17 UTC (rev 8465)
@@ -9,4 +9,26 @@
    :Mode:      Edit Mode
    :Menu:      :menuselection:`Armature --> Symmetrize`
 
-Todo.
+This operator will mirror the selected bones along the X axis based on Blender's
+bone :ref:`naming convention <armature-editing-naming-conventions>` for symmetrical 
+armatures, either from left to right or right to left, depending on the selection.
+
+   .. note::
+
+      If the side of the bone cannot be determined, it will be ignored by Symmetrize.
+
+Bones with the opposite names that don't yet exist will be created, and already
+existing ones will be overwritten.
+If matching bones are selected on both sides, mirroring will happen
+from right to left.
+
+Symmetrized bone and constraint properties will have the necessary changes to 
+mirror their behaviours.
+
+When symmetrizing bones with :doc:`Action Constraints </animation/constraints/relationship/action>`, 
+the necessary keyframes will be added to the target Action to result 
+in symmetrical movement when the Action is activated.
+
+   .. note::
+
+      Note that bone or constraint drivers will not be created or affected in any way.



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