[Bf-docboard-svn] bf-manual: [8711] branches/blender-3.0-release/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst: Poselib: preview rendering

Sybren A. Stüvel noreply at blender.org
Mon Nov 29 11:16:15 CET 2021


Revision: 8711
          https://developer.blender.org/rBM8711
Author:   sybren
Date:     2021-11-29 11:16:15 +0100 (Mon, 29 Nov 2021)
Log Message:
-----------
Poselib: preview rendering

Make it clear that the preview background color can only
be set by using a mesh a background. Not ideal, but this
is how Blender 3.0 works now.

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst

Modified: branches/blender-3.0-release/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst	2021-11-29 01:03:27 UTC (rev 8710)
+++ branches/blender-3.0-release/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst	2021-11-29 10:16:15 UTC (rev 8711)
@@ -170,8 +170,8 @@
 Select a pose asset and press the Generate Preview button to re-render the preview image with
 the current settings.
 
-You can also animate settings, such as the background color, light positions
-and intensities, etc. Use this to your advantage!
+You can also animate settings such as matcap rendering, light positions, and
+intensities, etc. Use this to your advantage!
 
 
 Scene Animation for Preview Images
@@ -180,9 +180,10 @@
 Sometimes it's handy to have a few different background colors or camera angles
 for your poses. Many facial poses are made with a specific camera angle in mind.
 
-- Background color can be animated. In this case just for fun, but for more serious
-  applications this could be used to indicate a certain character, or a mood,
-  or anything else.
+- Background color can be animated by placing a plane behind the character and
+  animating its material. In this case just for fun, but for more serious
+  applications this could be used to indicate a certain character, or a mood, or
+  anything else.
 - The active camera can be switched by using :ref:`camera markers <bpy.ops.marker.camera_bind>`.
 
 Both make it possible to choose a specific frame to pick the background color



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