[Bf-docboard-svn] bf-manual: [8710] branches/blender-3.0-release/blender_docs/manual: cleanup caps types

Tobias Heinke noreply at blender.org
Mon Nov 29 02:03:28 CET 2021


Revision: 8710
          https://developer.blender.org/rBM8710
Author:   TobiasH
Date:     2021-11-29 02:03:27 +0100 (Mon, 29 Nov 2021)
Log Message:
-----------
cleanup caps types

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/editors/spreadsheet.rst
    branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/sequencer/display.rst
    branches/blender-3.0-release/blender_docs/manual/files/import_export/usd.rst
    branches/blender-3.0-release/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst
    branches/blender-3.0-release/blender_docs/manual/interface/controls/nodes/parts.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/capture_attribute.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/trim_curve.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/fields.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_proximity.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/output/viewer.rst
    branches/blender-3.0-release/blender_docs/manual/render/output/audio/speaker.rst
    branches/blender-3.0-release/blender_docs/manual/render/output/properties/post_processing.rst
    branches/blender-3.0-release/blender_docs/manual/video_editing/preview/sidebar.rst
    branches/blender-3.0-release/blender_docs/manual/video_editing/sequencer/selecting.rst
    branches/blender-3.0-release/blender_docs/manual/video_editing/sequencer/sidebar/strip.rst
    branches/blender-3.0-release/blender_docs/manual/video_editing/sequencer/strips/color.rst
    branches/blender-3.0-release/blender_docs/manual/video_editing/sequencer/strips/effects/alpha_over_under_overdrop.rst
    branches/blender-3.0-release/blender_docs/manual/video_editing/sequencer/strips/movie.rst
    branches/blender-3.0-release/blender_docs/manual/video_editing/sequencer/strips/sound.rst
    branches/blender-3.0-release/blender_docs/manual/video_editing/sequencer/strips/transitions/sound_crossfade.rst

Modified: branches/blender-3.0-release/blender_docs/manual/editors/spreadsheet.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/spreadsheet.rst	2021-11-28 05:10:09 UTC (rev 8709)
+++ branches/blender-3.0-release/blender_docs/manual/editors/spreadsheet.rst	2021-11-29 01:03:27 UTC (rev 8710)
@@ -23,7 +23,7 @@
 
    :Evaluated: Display data from the object with all modifiers applied.
    :Original: Display data from the original object without any modifiers applied.
-   :Viewer Node: Display data from the active viewer node of the active object.
+   :Viewer Node: Display data from the active Viewer node of the active object.
 
 .. _bpy.types.SpaceSpreadsheet.display_context_path_collapsed:
 
@@ -33,7 +33,7 @@
    In the order from left to right, the first item displayed is the :term:`Active` object.
    The next two items are displayed when the *Viewer* node evaluation state is chosen.
    The first of these next items is the name of the Geometry Nodes modifier,
-   the last item shown is the name of the active viewer node.
+   the last item shown is the name of the active Viewer node.
 
    Clicking the arrow between items hides the name of the active modifier.
 

Modified: branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/sequencer/display.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/sequencer/display.rst	2021-11-28 05:10:09 UTC (rev 8709)
+++ branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/sequencer/display.rst	2021-11-29 01:03:27 UTC (rev 8710)
@@ -58,7 +58,7 @@
 .. _bpy.types.SequencerTimelineOverlay.waveform_display_type:
 
 Waveform Display
-   Global options for waveform display on sound strips.
+   Global options for waveform display on Sound strips.
 
    :Waveform Off: Disable waveforms for all strips.
    :Waveform On: Enable waveforms for all strips.

Modified: branches/blender-3.0-release/blender_docs/manual/files/import_export/usd.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/files/import_export/usd.rst	2021-11-28 05:10:09 UTC (rev 8709)
+++ branches/blender-3.0-release/blender_docs/manual/files/import_export/usd.rst	2021-11-29 01:03:27 UTC (rev 8710)
@@ -266,7 +266,7 @@
    Convert the USD mesh ``displayColor`` values to Blender mesh vertex colors.
 
 Subdivision
-   Create subdivision surface modifiers based on the USD ``SubdivisionScheme`` attribute.
+   Create Subdivision Surface modifiers based on the USD ``SubdivisionScheme`` attribute.
 
 Import Instance Proxies
    Create unique Blender objects for USD instances.

Modified: branches/blender-3.0-release/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst	2021-11-28 05:10:09 UTC (rev 8709)
+++ branches/blender-3.0-release/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst	2021-11-29 01:03:27 UTC (rev 8710)
@@ -51,7 +51,7 @@
    The threshold of this operation is internally set to a value that is optimal for Line Art algorithm precision.
 
 Overlapping Edges as Contour
-   This option allows overlapping edges (e.g. from an edge split modifier or imported geometry where
+   This option allows overlapping edges (e.g. from an Edge Split modifier or imported geometry where
    two edges occupy the exact same space) to be drawn as contour. Enabling this option will slow down
    the calculation slightly but it will handle edge overlapping cases without erroneous occlusion results.
 

Modified: branches/blender-3.0-release/blender_docs/manual/interface/controls/nodes/parts.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/interface/controls/nodes/parts.rst	2021-11-28 05:10:09 UTC (rev 8709)
+++ branches/blender-3.0-release/blender_docs/manual/interface/controls/nodes/parts.rst	2021-11-29 01:03:27 UTC (rev 8710)
@@ -101,13 +101,13 @@
 Implicit socket conversion can sometimes change the data units as well.
 When plugging a *Value* input node into an angle socket will default to use radians
 regardless of the scene :ref:`bpy.types.UnitSettings`.
-This happens because the value node has no unit while the angle input does.
+This happens because the Value node has no unit while the angle input does.
 
 Valid conversions:
 
 - Between color and vector -- in this case the using individual color channels to store the vector.
 - Between color and float -- the color data is converted to its gray scale equivalent.
-- Color/float/vector to Shader -- implicitly converts to color and gives the result of using an emission node.
+- Color/float/vector to Shader -- implicitly converts to color and gives the result of using an Emission node.
 
 Explicit conversion requires the use of a conversion node for example
 the :doc:`/render/shader_nodes/converter/shader_to_rgb` node

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/capture_attribute.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/capture_attribute.rst	2021-11-28 05:10:09 UTC (rev 8709)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/attribute/capture_attribute.rst	2021-11-29 01:03:27 UTC (rev 8710)
@@ -67,6 +67,6 @@
 must be evaluated while the geometry is still a curve.
 
 Internally, after the noise texture is evaluated on the curve,
-it is automatically copied to the mesh result of the curve to mesh node.
+it is automatically copied to the mesh result of the Curve to Mesh node.
 This means that anywhere *Attribute* output of this node can be connected along
 the same stream of geometry nodes, the internal attribute will be available.

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/trim_curve.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/trim_curve.rst	2021-11-28 05:10:09 UTC (rev 8709)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/trim_curve.rst	2021-11-29 01:03:27 UTC (rev 8710)
@@ -19,7 +19,7 @@
 
 .. warning::
 
-   Currently the trim curve node does not support
+   Currently the Trim Curve node does not support
    :doc:`cyclic </modeling/geometry_nodes/curve/is_spline_cyclic>` splines.
 
 .. note::

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/fields.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/fields.rst	2021-11-28 05:10:09 UTC (rev 8709)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/fields.rst	2021-11-29 01:03:27 UTC (rev 8710)
@@ -78,7 +78,7 @@
 ---------------
 
 Nodes with a geometry input and a geometry output will almost always be data flow nodes.
-Meaning that they actually change geometry data that will be outputted from the geometry nodes modifier.
+Meaning that they actually change geometry data that will be outputted from the Geometry Nodes modifier.
 
 
 Function Nodes
@@ -125,8 +125,8 @@
 .. figure:: /images/modeling_geometry-nodes_fields_flow-2.png
    :align: center
 
-When a second set position node is added, the same field node tree is evaluated twice, once for each data flow node.
-At the second set position node, the results will be different since its geometry input will already have
+When a second Set Position node is added, the same field node tree is evaluated twice, once for each data flow node.
+At the second Set Position node, the results will be different since its geometry input will already have
 the changed position from the first node.
 
 .. figure:: /images/modeling_geometry-nodes_fields_flow-3.png
@@ -136,7 +136,7 @@
 The :doc:`/modeling/geometry_nodes/attribute/capture_attribute` evaluates a field, copying
 the result to an :ref:`anonymous attribute <anonymous-attributes>` on the geometry.
 
-Here, a capture attribute node stores a copy of the initial position.
-Notice that evaluating the field input of the capture attribute node is an entirely
-different step. Later on, the input fields to the set position nodes don't use
+Here, a Capture Attribute node stores a copy of the initial position.
+Notice that evaluating the field input of the Capture Attribute node is an entirely
+different step. Later on, the input fields to the Set Position nodes don't use
 the actual position, but the anonymous attribute copy of it.

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_proximity.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_proximity.rst	2021-11-28 05:10:09 UTC (rev 8709)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/geometry_proximity.rst	2021-11-29 01:03:27 UTC (rev 8710)
@@ -56,7 +56,7 @@
 ========
 
 The different modes of the node: faces, edges and points.
-In this example the geometry nodes modifier is added on the target plane.
+In this example the Geometry Nodes modifier is added on the target plane.
 Note that the larger plane is subdivided and the smaller plane is not.
 
 .. figure:: /images/modeling_geometry-nodes_geometry-proximity_modes.png

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst	2021-11-28 05:10:09 UTC (rev 8709)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst	2021-11-29 01:03:27 UTC (rev 8710)
@@ -11,7 +11,7 @@
    Cylinder node.
 
 The *Cylinder* node generates a cylinder mesh.

@@ Diff output truncated at 10240 characters. @@


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