[Bf-docboard-svn] bf-manual: [8648] trunk/blender_docs/manual: Cleanup check_syntax and some check_structure errors (D13277)

Nikhil Shringarpurey noreply at blender.org
Sat Nov 20 07:11:09 CET 2021


Revision: 8648
          https://developer.blender.org/rBM8648
Author:   Nikhil.Net
Date:     2021-11-20 07:11:09 +0100 (Sat, 20 Nov 2021)
Log Message:
-----------
Cleanup check_syntax and some check_structure errors (D13277)

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/import_export/pc2.rst
    trunk/blender_docs/manual/addons/mesh/snap_utilities_line.rst
    trunk/blender_docs/manual/addons/system/demo_mode.rst
    trunk/blender_docs/manual/compositing/types/distort/crop.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/input_index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/material/set_material.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/texture/white_noise.rst
    trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst

Modified: trunk/blender_docs/manual/addons/import_export/pc2.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/pc2.rst	2021-11-19 14:36:47 UTC (rev 8647)
+++ trunk/blender_docs/manual/addons/import_export/pc2.rst	2021-11-20 06:11:09 UTC (rev 8648)
@@ -46,4 +46,5 @@
 
   .. code-block:: sh
 
-     cacheFile -pc2 1 -pcf "<insert filepath of source>" -f "<insert target filename w/o extension>" -dir "<insert directory path for target>" -format "OneFile";
+     cacheFile -pc2 1 -pcf "<insert filepath of source>" -f "<insert target filename w/o extension>" 
+     -dir "<insert directory path for target>" -format "OneFile";

Modified: trunk/blender_docs/manual/addons/mesh/snap_utilities_line.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/snap_utilities_line.rst	2021-11-19 14:36:47 UTC (rev 8647)
+++ trunk/blender_docs/manual/addons/mesh/snap_utilities_line.rst	2021-11-20 06:11:09 UTC (rev 8648)
@@ -23,13 +23,13 @@
 When moving the cursor close to a face, edge or vertex, the cursor is snapped to the highlighted element.
 It can also be snapped to center or perpendicular of an edge.
 After selecting the first point you can specify the length of the line by typing a value and
-confirming with :kbd:`Enter`.
+confirming with :kbd:`Return`.
 
 
 Controls
 ========
 
-Axis Constrain :kbd:`X`, :kbd:`Y`, :kbd:`Z'`
+Axis Constrain :kbd:`X`, :kbd:`Y`, :kbd:`Z`
   Constraint the cursor movement on the  X, Y, or Z axis.
 
 Edge Constrain :kbd:`Shift`
@@ -36,7 +36,7 @@
    Constraint the cursor movement towards an edge. For the constrain work, you need to have
    your cursor over an edge. This is useful for creating parallel lines. 
 
-Confirm Input :kbd:`Enter`
+Confirm Input :kbd:`Return`
    Confirms the numerical value written in the header for the line length.
 
 Cut Line :kbd:`LMB`

Modified: trunk/blender_docs/manual/addons/system/demo_mode.rst
===================================================================
--- trunk/blender_docs/manual/addons/system/demo_mode.rst	2021-11-19 14:36:47 UTC (rev 8647)
+++ trunk/blender_docs/manual/addons/system/demo_mode.rst	2021-11-20 06:11:09 UTC (rev 8648)
@@ -44,7 +44,8 @@
 
 These keyword arguments show up in generated ``demo.py``, e.g::
 
-   dict(anim_cycles=2, anim_render=False, anim_screen_switch=0.0, anim_time_max=8.0, anim_time_min=4.0, display_render=4.0, file='foobar.blend', mode='AUTO'),
+   dict(anim_cycles=2, anim_render=False, anim_screen_switch=0.0, anim_time_max=8.0, anim_time_min=4.0, 
+   display_render=4.0, file='foobar.blend', mode='AUTO'),
 
 - ``anim_cycles`` -- Number of times to play the animation.
 - ``anim_render`` -- Render entire animation (applies to ``mode='RENDER'`` only).

Modified: trunk/blender_docs/manual/compositing/types/distort/crop.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/distort/crop.rst	2021-11-19 14:36:47 UTC (rev 8647)
+++ trunk/blender_docs/manual/compositing/types/distort/crop.rst	2021-11-20 06:11:09 UTC (rev 8648)
@@ -49,8 +49,9 @@
    So, the numbers defines a position in the input image.
 
    Secondly, depending on which one is bigger, *Left* should be interpreted as *Right* and vice versa.
-   If *Left* is greater than *Right* then both values are switched and *Left* gets the value of *Right* and vice versa.
-   The same operation is done for *Up* and *Down*, where you can think of them as the top and bottom of the image.
+   If *Left* is greater than *Right* then both values are switched and *Left* gets the value of *Right*
+   and vice versa. The same operation is done for *Up* and *Down*, where you can think of them as the top 
+   and bottom of the image.
 
    Thirdly, the terms *Up* and *Down* are ambiguous and suggest an action; e.g. "Crop down".
    The values, however, are not amounts but positions.

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/input/input_index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/input/input_index.rst	2021-11-19 14:36:47 UTC (rev 8647)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/input/input_index.rst	2021-11-20 06:11:09 UTC (rev 8648)
@@ -5,7 +5,7 @@
 Index Node
 **********
 
-.. figure:: /images/modeling_geometry-nodes_input_input-index_node.png
+.. figure:: /images/modeling_geometry-nodes_input_index_node.png
    :align: right
 
    Index node.

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/material/set_material.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/material/set_material.rst	2021-11-19 14:36:47 UTC (rev 8647)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/material/set_material.rst	2021-11-20 06:11:09 UTC (rev 8648)
@@ -7,7 +7,6 @@
 
 .. figure:: /images/modeling_geometry-nodes_set-material_node.png
    :align: right
-   :width: 250px
 
    The Set Material node.
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst	2021-11-19 14:36:47 UTC (rev 8647)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/noise.rst	2021-11-20 06:11:09 UTC (rev 8648)
@@ -11,7 +11,7 @@
    This node accepts field inputs and outputs.
    When not connected the Vector input has an implicit ``position`` attribute value.
 
-.. figure:: /images/render_shader-nodes_textures_noise_node.png
+.. figure:: /images/modeling_geometry-nodes_texture_noise-texture_node.png
    :align: right
 
    Noise Texture Node.

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/texture/white_noise.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/texture/white_noise.rst	2021-11-19 14:36:47 UTC (rev 8647)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/texture/white_noise.rst	2021-11-20 06:11:09 UTC (rev 8648)
@@ -15,7 +15,7 @@
 The seed can be a number, a 2D vector, a 3D vector, or a 4D vector; depending on the *Dimensions* property.
 The output number ranges between zero and one.
 
-.. figure:: /images/render_shader-nodes_textures_white-noise_node.png
+.. figure:: /images/modeling_geometry-nodes_texture_white-noise-texture_node.png
    :align: right
 
    White Noise Texture Node.

Modified: trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst	2021-11-19 14:36:47 UTC (rev 8647)
+++ trunk/blender_docs/manual/render/shader_nodes/converter/vector_math.rst	2021-11-20 06:11:09 UTC (rev 8648)
@@ -48,7 +48,8 @@
       The entrywise combination of the multiply and addition operations.
       :math:`A * B + C`
    :Cross Product: The cross product of A and B.
-      :math:`\begin{pmatrix} A_y \cdot B_z - A_z \cdot B_y \\ A_z \cdot B_x - A_x \cdot B_z \\ A_x \cdot B_y - A_y \cdot B_x \end{pmatrix}`
+      :math:`\begin{pmatrix} A_y \cdot B_z - A_z \cdot B_y \\ A_z \cdot B_x - A_x \cdot B_z 
+      \\ A_x \cdot B_y - A_y \cdot B_x \end{pmatrix}`
    :Project: The projection of A onto B.
    :Reflect: The reflection of A around the normal B. B need not be normalized.
    :Refract:



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