[Bf-docboard-svn] bf-manual-translations: [6390] trunk/blender_docs/locale/fr/LC_MESSAGES/blender_manual.po: French Translation Manual Blender - other last svn updates

Litzler noreply at blender.org
Wed May 19 18:45:31 CEST 2021


Revision: 6390
          https://developer.blender.org/rBMT6390
Author:   papoo69
Date:     2021-05-19 18:45:31 +0200 (Wed, 19 May 2021)
Log Message:
-----------
French Translation Manual Blender - other  last svn updates

Modified Paths:
--------------
    trunk/blender_docs/locale/fr/LC_MESSAGES/blender_manual.po

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/blender_manual.po	2021-05-19 11:34:03 UTC (rev 6389)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/blender_manual.po	2021-05-19 16:45:31 UTC (rev 6390)
@@ -8708,7 +8708,7 @@
 #: ../../manual/video_editing/sequencer/selecting.rst:73
 #: ../../manual/video_editing/sequencer/sidebar/strip.rst:10
 msgid "Type"
-msgstr "Type"
+msgstr ""
 
 #: ../../manual/addons/3d_view/vr_scene_inspection.rst:72
 msgid "Scene Camera"
@@ -33294,7 +33294,7 @@
 #: ../../manual/modeling/modifiers/modify/weight_proximity.rst:51
 #: ../../manual/physics/soft_body/settings/edges.rst:55
 msgid "Face"
-msgstr "Le visage"
+msgstr ""
 
 #: ../../manual/addons/rigging/rigify/rig_features.rst:105
 msgid "Mouth Lock"
@@ -107039,7 +107039,6 @@
 " sommet connecté à un, deux, ou quatre arêtes n'est pas un pôle."
 
 #: ../../manual/glossary/index.rst:628
-#, fuzzy
 msgid ""
 "Used for :term:`Posing`, :term:`Keyframing`, :term:`Weight Painting`, "
 ":term:`Constraining <Constraint>` and :term:`Parenting` the :term:`Bones "
@@ -107046,7 +107045,7 @@
 "<Bone>` of an :term:`Armature`."
 msgstr ""
 "Utilisé pour :term:`Posing`, :term:`Keyframing`, :term:`Weight Painting`,"
-" :term:`Contraindre <Constraint>` et :term:`Parenting` le :term:`Os "
+" :term:`Constraining <Constraint>` et :term:`Parenting` le :term:`Bones "
 "<Bone>` d'une :term:`Armature`."
 
 #: ../../manual/glossary/index.rst:632
@@ -130858,7 +130857,7 @@
 
 #: ../../manual/modeling/geometry_nodes/attribute/attribute_convert.rst:59
 #: ../../manual/modeling/geometry_nodes/attribute/attribute_fill.rst:42
-msgid "Store the resulting attribute per face corner"
+msgid "Store the resulting attribute per face corner."
 msgstr "Stocker l'attribut résultant par coin de face."
 
 #: ../../manual/modeling/geometry_nodes/attribute/attribute_convert.rst:62
@@ -130904,7 +130903,7 @@
 #: ../../manual/modeling/geometry_nodes/attribute/attribute_fill.rst:38
 msgid ""
 "Chooses the domain of the attribute if it exists already, otherwise it "
-"uses the *Point* domain."
+"uses the *point* domain."
 msgstr ""
 "Choisit le domaine de l'attribut s'il existe déjà, sinon utilise le "
 "domaine *Point*."
@@ -131082,7 +131081,7 @@
 #: ../../manual/modeling/geometry_nodes/attribute/attribute_mix.rst:27
 msgid ""
 "Name of the attribute where the computed result is stored. The output "
-"attribute type is *Color* by default. When the result attribute exists "
+"attribute type is color by default. When the result attribute exists "
 "already, its type is not changed."
 msgstr ""
 "Nom de l'attribut dans lequel le résultat calculé est stocké. Le type "
@@ -131321,10 +131320,10 @@
 
 #: ../../manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst:13
 msgid ""
-"The *Attribute Sample Texture* node evaluates a texture for every point "
-"and stores the resulting colors in a new attribute. The mapping attribute"
-" can be anything that can be converted to a 3D vector. Typically, either "
-"the name of a UV map or the *position* attribute is used."
+"The *Attribute Sample Texture* node evaluates a texture for every point and "
+"stores the resulting colors in a new attribute. The mapping attribute can be "
+"anything that can be converted to a 3D vector. Typically, either the name of "
+"a UV map or the ``position`` attribute is used."
 msgstr ""
 "Le nœud *Attribute Sample Texture* évalue une texture pour chaque point "
 "et stocke les couleurs résultantes dans un nouvel attribut. L'attribut de"
@@ -131642,11 +131641,13 @@
 msgstr "Un champ de texte pour saisir un nom d'attribut."
 
 #: ../../manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst:92
-msgid "Here are nodes to move points along the normals of a mesh or points from "
+msgid ""
+"Here are nodes to move points along the normals of a mesh or points from "
 "the :doc:`Point Distribute </modeling/geometry_nodes/point/point_distribute>` "
-"node. First the normal attribute is moved to the *Point* domain. Then it is "
+"node. First the normal attribute is moved to the *point* domain. Then it is "
 "normalized, the length is changed, and it is added to the position. The "
-"*Factor* input could instead be an attribute to vary the displacement per point."
+"*Factor* input could instead be an attribute to vary the displacement per "
+"point."
 msgstr ""
 "Voici les nœuds pour déplacer des points le long des normales d'un maillage ou "
 "des points à partir du nœud :doc:`Point Distribute </modeling/geometry_nodes/"
@@ -131885,6 +131886,18 @@
 msgid "Attribute determining if a face should have smooth shading enabled."
 msgstr "Attribut déterminant si une face doit avoir un ombrage lisse activé."
 
+#: ../../manual/modeling/geometry_nodes/attributes_reference.rst:115
+msgid ""
+"Determines the number of evaluated points between two control points of "
+"a spline."
+msgstr ""
+"Détermine le nombre de points évalués entre deux points de contrôle "
+"d'une spline."
+
+#: ../../manual/modeling/geometry_nodes/attributes_reference.rst:120
+msgid "Determines whether the spline is cyclic or not."
+msgstr "Détermine si la spline est cyclique ou non."
+
 #: ../../manual/modeling/geometry_nodes/attributes_reference.rst:116
 msgid "These attributes do not exist by default, but are used implicitly by "
 "certain nodes. The data type of these attributes can be changed, just like any "
@@ -131894,18 +131907,19 @@
 "certains nœuds. Le type de données de ces attributs peut être modifié, tout "
 "comme n'importe quel attribut en plus des attributs intégrés."
 
-#: ../../manual/modeling/geometry_nodes/attributes_reference.rst:119
-msgid "If the attributes don't exist yet, a default value is used, which can "
-"depend on the situation. For example, in the :doc:`Point Instance Node "
-"</modeling/geometry_nodes/point/point_instance>`, the default value for *scale* "
-"is a unit scale of (1, 1, 1), but the default value for new attributes in the "
+#: ../../manual/modeling/geometry_nodes/attributes_reference.rst:129
+msgid ""
+"If the attributes don't exist yet, a default value is used, which can depend "
+"on the situation. For example, in the :doc:`Point Instance Node </modeling/"
+"geometry_nodes/point/point_instance>`, the default value for ``scale`` is a "
+"unit scale of (1, 1, 1), but the default value for new attributes in the "
 "\"attribute\" nodes is zero."
 msgstr ""
-"Si les attributs n'existent pas encore, une valeur par défaut est utilisée, qui "
-"peut dépendre de la situation. Par exemple, dans le :doc:`Point Instance Node "
-"</modeling/geometry_nodes/point/point_instance>`, la valeur par défaut de *scale* "
-"est une échelle d'unité de (1, 1, 1), mais la valeur par défaut des nouveaux "
-"attributs dans les nœuds \"attribute\" est zéro."
+"Si les attributs n'existent pas encore, une valeur par défaut est utilisée, "
+"qui peut dépendre de la situation. Par exemple, dans le nœud :doc:`Point "
+"Instance Node </modeling/geometry_nodes/point/point_instance>`, la valeur par "
+"défaut de ``scale`` est une échelle d'unité de (1, 1, 1), mais la valeur par "
+"défaut des nouveaux attributs dans les nœuds \"attribut\" est zéro."
 
 #: ../../manual/modeling/geometry_nodes/attributes_reference.rst:132
 msgid "**rotation**"
@@ -132821,10 +132835,10 @@
 
 #: ../../manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst:25
 msgid ""
-"Distance of the vertices from the z axis. If this is zero, the output "
+"Distance of the vertices from the Z axis. If this is zero, the output "
 "will be a single line."
 msgstr ""
-"Distance des sommets à l'axe z. Si c'est zéro, la sortie sera une seule "
+"Distance des sommets à l'axe Z. Si c'est zéro, la sortie sera une seule "
 "ligne."
 
 #: ../../manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst:29
@@ -133051,10 +133065,10 @@
 #: ../../manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst:13
 msgid ""
 "The *Align Rotation to Vector* node rotates points into the given "
-"direction. It does so by modifying the *Rotation* attribute."
+"direction. It does so by modifying the ``rotation`` attribute."
 msgstr ""
 "Le nœud *Align Rotation to Vector* fait pivoter les points dans la "
-"direction donnée. Pour ce faire, il modifie l'attribut *Rotation*."
+"direction donnée. Pour ce faire, il modifie l'attribut ``Rotation``."
 
 #: ../../manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst:24
 msgid ""
@@ -133120,16 +133134,16 @@
 #: ../../manual/modeling/geometry_nodes/point/point_distribute.rst:13
 msgid ""
 "The *Point Distribute* node places points on the surface of the input "
-"geometry object. Point, corner and polygon attributes of the input "
-"geometry are transferred to the generated points. That includes vertex "
-"weights and UV maps. Additionally, the generated points will have a "
-"*normal*, *id* and *rotation* attribute."
+"geometry object. Point, corner and polygon attributes of the input geometry "
+"are transferred to the generated points. That includes vertex weights and UV "
+"maps. Additionally, the generated points will have a ``normal``, ``id`` and "
+"``rotation`` attribute."
 msgstr ""
 "Le noeud *Point Distribute* place des points sur la surface de l'objet de"
 " géométrie d'entrée. Les attributs de point, d'angle et de polygone de la"
 " géométrie d'entrée sont transférés aux points générés. Cela inclut les "
 "poids des sommets et les cartes UV. De plus, les points générés auront un"
-" attribut *normal*, *id* et *rotation*."
+" attribut ``normal``, ``id`` et ``rotation``."
 
 #: ../../manual/modeling/geometry_nodes/point/point_distribute.rst:27
 msgid "The input geometry must contain a mesh with faces."
@@ -133279,14 +133293,14 @@
 
 #: ../../manual/modeling/geometry_nodes/point/point_instance.rst:18
 msgid ""
-"Because the output geometry is only a set of instances objects or "
-"collections, the *Attribute* nodes will not work on the output of this "
-"node. The position, rotation, and scale of individual points should be "
+"Because the output geometry is only a set of instances objects or collections, "
+"the *Attribute* nodes will not work on the output of this node. The "
+"``position``, ``rotation``, and ``scale`` of individual points should be "
 "adjusted before this node."
 msgstr ""

@@ Diff output truncated at 10240 characters. @@


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