[Bf-docboard-svn] bf-manual: [8046] trunk/blender_docs/manual: geometry nodes attribute: names from emphasis to literal
Tobias Heinke
noreply at blender.org
Wed May 19 00:08:15 CEST 2021
Revision: 8046
https://developer.blender.org/rBM8046
Author: TobiasH
Date: 2021-05-19 00:08:15 +0200 (Wed, 19 May 2021)
Log Message:
-----------
geometry nodes attribute: names from emphasis to literal
Modified Paths:
--------------
trunk/blender_docs/manual/glossary/index.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_fill.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_mix.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst
trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_instance.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_rotate.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_separate.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst
Modified: trunk/blender_docs/manual/glossary/index.rst
===================================================================
--- trunk/blender_docs/manual/glossary/index.rst 2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/glossary/index.rst 2021-05-18 22:08:15 UTC (rev 8046)
@@ -727,7 +727,7 @@
The process of computationally generating a 2D image from 3D geometry.
Resource
- External files such as images, sounds, fonts and volumes files that can be packed into the blend-file.
+ External files such as images, sounds, fonts and volumes files that can be packed into a blend-file.
RGB
A color model based on the traditional primary colors, Red/Green/Blue.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_fill.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_fill.rst 2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_fill.rst 2021-05-18 22:08:15 UTC (rev 8046)
@@ -35,7 +35,7 @@
Domain
Domain of the output attribute.
- :Auto: Chooses the domain of the attribute if it exists already, otherwise it uses the *Point* domain.
+ :Auto: Chooses the domain of the attribute if it exists already, otherwise it uses the *point* domain.
:Point: Store the resulting attribute per point.
:Edge: Store the resulting attribute per edge.
:Face: Store the resulting attribute per face.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_mix.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_mix.rst 2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_mix.rst 2021-05-18 22:08:15 UTC (rev 8046)
@@ -25,7 +25,7 @@
Result
Name of the attribute where the computed result is stored.
- The output attribute type is *Color* by default.
+ The output attribute type is color by default.
When the result attribute exists already, its type is not changed.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst 2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst 2021-05-18 22:08:15 UTC (rev 8046)
@@ -13,7 +13,7 @@
The *Attribute Sample Texture* node evaluates a texture for every point and
stores the resulting colors in a new attribute.
The mapping attribute can be anything that can be converted to a 3D vector.
-Typically, either the name of a UV map or the *position* attribute is used.
+Typically, either the name of a UV map or the ``position`` attribute is used.
.. note::
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst 2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst 2021-05-18 22:08:15 UTC (rev 8046)
@@ -91,7 +91,7 @@
Here are nodes to move points along the normals of a mesh or points from
the :doc:`Point Distribute </modeling/geometry_nodes/point/point_distribute>` node.
-First the normal attribute is moved to the *Point* domain. Then it is normalized,
+First the normal attribute is moved to the *point* domain. Then it is normalized,
the length is changed, and it is added to the position. The *Factor* input could
instead be an attribute to vary the displacement per point.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst 2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst 2021-05-18 22:08:15 UTC (rev 8046)
@@ -42,7 +42,7 @@
- Edge domain attributes are associated with the edges of the mesh.
- Face domain attributes are associated with the faces of the mesh.
- Face Corner domain attributes are associated with the corners of the faces of the mesh.
- An example is the *UVMap* attribute.
+ An example is the ``UVMap`` attribute.
.. note::
@@ -70,7 +70,7 @@
- Domain
- Notes
- * - **position**
+ * - ``position``
- *Vector*
- *Point*
- Built-in attribute describing vertex or point locations, in the modifier
@@ -78,7 +78,7 @@
this attribute, like the :doc:`Transform </modeling/geometry_nodes/geometry/transform>`
and :doc:`Point Translate </modeling/geometry_nodes/point/point_translate>` nodes.
- * - **radius**
+ * - ``radius``
- *Float*
- *Point*
- A built-in attribute on point cloud data created by
@@ -85,18 +85,18 @@
the :doc:`Point Distribute Node </modeling/geometry_nodes/point/point_distribute>`
Used to set the size for the points in the viewport.
- * - **material_index**
+ * - ``material_index``
- *Integer*
- *Face*
- Used to specify the material slot for every face in a mesh.
- * - **crease**
+ * - ``crease``
- *Float*
- *Edge*
- Edge attribute used by the Subdivision Surface node and modifier.
The values are limited to a range of 0 and 1.
- * - **normal**
+ * - ``normal``
- *Vector*
- *Face*
- Normal of a face. This is a bit different from the other builtin attributes in that
@@ -104,17 +104,17 @@
accessed on non-point domains, it might not be normalized, because it is interpolated
from normals of neighboring faces.
- * - **shade_smooth**
+ * - ``shade_smooth``
- *Boolean*
- *Face*
- Attribute determining if a face should have smooth shading enabled.
- * - **resolution**
+ * - ``resolution``
- *Integer*
- *Spline*
- Determines the number of evaluated points between two control points of a spline.
- * - **cyclic**
+ * - ``cyclic``
- *Boolean*
- *Spline*
- Determines whether the spline is cyclic or not.
@@ -128,7 +128,7 @@
If the attributes don't exist yet, a default value is used, which can depend on the situation.
For example, in the :doc:`Point Instance Node </modeling/geometry_nodes/point/point_instance>`,
-the default value for *scale* is a unit scale of (1, 1, 1), but the default value for new attributes
+the default value for ``scale`` is a unit scale of (1, 1, 1), but the default value for new attributes
in the "attribute" nodes is zero.
.. list-table::
@@ -139,7 +139,7 @@
- Type
- Notes
- * - **rotation**
+ * - ``rotation``
- *Vector*
- Used in the :doc:`Point Instance Node </modeling/geometry_nodes/point/point_instance>` to
control the rotation of instanced objects or collections. Adjusted by
@@ -146,13 +146,13 @@
the :doc:`Point Rotate Node </modeling/geometry_nodes/point/point_rotate>` and
the :doc:`Align Rotation to Vector Node </modeling/geometry_nodes/point/align_rotation_to_vector>`.
- * - **scale**
+ * - ``scale``
- *Vector*
- Used in the :doc:`Point Distribute Node </modeling/geometry_nodes/point/point_distribute>` to control
the scale of instances. Adjusted by the :doc:`Point Scale Node </modeling/geometry_nodes/point/point_rotate>`
or other attribute nodes.
- * - **id**
+ * - ``id``
- *Integer*
- Created by the :doc:`Point Distribute Node </modeling/geometry_nodes/point/point_distribute>` to
provide stability when the shape of the input mesh changes. The values are large,
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst 2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst 2021-05-18 22:08:15 UTC (rev 8046)
@@ -26,6 +26,12 @@
Otherwise the generated mesh will just be a chain of edges.
+Properties
+==========
+
+This node has no properties.
+
+
Outputs
=======
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst 2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst 2021-05-18 22:08:15 UTC (rev 8046)
@@ -22,7 +22,7 @@
No geometry is generated if the number is below three.
Radius
- Distance of the vertices from the z axis.
+ Distance of the vertices from the Z axis.
If this is zero, the output will be a single line.
Depth
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst 2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst 2021-05-18 22:08:15 UTC (rev 8046)
@@ -11,7 +11,7 @@
The Align Rotation to Vector node.
The *Align Rotation to Vector* node rotates points into the given direction.
-It does so by modifying the *Rotation* attribute.
+It does so by modifying the ``rotation`` attribute.
Inputs
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst 2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst 2021-05-18 22:08:15 UTC (rev 8046)
@@ -13,7 +13,7 @@
The *Point Distribute* node places points on the surface of the input geometry object.
@@ Diff output truncated at 10240 characters. @@
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