[Bf-docboard-svn] bf-manual: [8046] trunk/blender_docs/manual: geometry nodes attribute: names from emphasis to literal

Tobias Heinke noreply at blender.org
Wed May 19 00:08:15 CEST 2021


Revision: 8046
          https://developer.blender.org/rBM8046
Author:   TobiasH
Date:     2021-05-19 00:08:15 +0200 (Wed, 19 May 2021)
Log Message:
-----------
geometry nodes attribute: names from emphasis to literal

Modified Paths:
--------------
    trunk/blender_docs/manual/glossary/index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_fill.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_mix.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_instance.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_rotate.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_separate.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst

Modified: trunk/blender_docs/manual/glossary/index.rst
===================================================================
--- trunk/blender_docs/manual/glossary/index.rst	2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/glossary/index.rst	2021-05-18 22:08:15 UTC (rev 8046)
@@ -727,7 +727,7 @@
       The process of computationally generating a 2D image from 3D geometry.
 
    Resource
-      External files such as images, sounds, fonts and volumes files that can be packed into the blend-file.
+      External files such as images, sounds, fonts and volumes files that can be packed into a blend-file.
 
    RGB
       A color model based on the traditional primary colors, Red/Green/Blue.

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_fill.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_fill.rst	2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_fill.rst	2021-05-18 22:08:15 UTC (rev 8046)
@@ -35,7 +35,7 @@
 Domain
    Domain of the output attribute.
 
-   :Auto: Chooses the domain of the attribute if it exists already, otherwise it uses the *Point* domain.
+   :Auto: Chooses the domain of the attribute if it exists already, otherwise it uses the *point* domain.
    :Point: Store the resulting attribute per point.
    :Edge: Store the resulting attribute per edge.
    :Face: Store the resulting attribute per face.

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_mix.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_mix.rst	2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_mix.rst	2021-05-18 22:08:15 UTC (rev 8046)
@@ -25,7 +25,7 @@
 
 Result
    Name of the attribute where the computed result is stored.
-   The output attribute type is *Color* by default.
+   The output attribute type is color by default.
    When the result attribute exists already, its type is not changed.
 
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst	2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst	2021-05-18 22:08:15 UTC (rev 8046)
@@ -13,7 +13,7 @@
 The *Attribute Sample Texture* node evaluates a texture for every point and
 stores the resulting colors in a new attribute.
 The mapping attribute can be anything that can be converted to a 3D vector.
-Typically, either the name of a UV map or the *position* attribute is used.
+Typically, either the name of a UV map or the ``position`` attribute is used.
 
 .. note::
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst	2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst	2021-05-18 22:08:15 UTC (rev 8046)
@@ -91,7 +91,7 @@
 
 Here are nodes to move points along the normals of a mesh or points from
 the :doc:`Point Distribute </modeling/geometry_nodes/point/point_distribute>` node.
-First the normal attribute is moved to the *Point* domain. Then it is normalized,
+First the normal attribute is moved to the *point* domain. Then it is normalized,
 the length is changed, and it is added to the position. The *Factor* input could
 instead be an attribute to vary the displacement per point.
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst	2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst	2021-05-18 22:08:15 UTC (rev 8046)
@@ -42,7 +42,7 @@
 - Edge domain attributes are associated with the edges of the mesh.
 - Face domain attributes are associated with the faces of the mesh.
 - Face Corner domain attributes are associated with the corners of the faces of the mesh.
-  An example is the *UVMap* attribute.
+  An example is the ``UVMap`` attribute.
 
 .. note::
 
@@ -70,7 +70,7 @@
      - Domain
      - Notes
 
-   * - **position**
+   * - ``position``
      - *Vector*
      - *Point*
      - Built-in attribute describing vertex or point locations, in the modifier
@@ -78,7 +78,7 @@
        this attribute, like the :doc:`Transform </modeling/geometry_nodes/geometry/transform>`
        and :doc:`Point Translate </modeling/geometry_nodes/point/point_translate>` nodes.
 
-   * - **radius**
+   * - ``radius``
      - *Float*
      - *Point*
      - A built-in attribute on point cloud data created by
@@ -85,18 +85,18 @@
        the :doc:`Point Distribute Node </modeling/geometry_nodes/point/point_distribute>`
        Used to set the size for the points in the viewport.
 
-   * - **material_index**
+   * - ``material_index``
      - *Integer*
      - *Face*
      - Used to specify the material slot for every face in a mesh.
 
-   * - **crease**
+   * - ``crease``
      - *Float*
      - *Edge*
      - Edge attribute used by the Subdivision Surface node and modifier.
        The values are limited to a range of 0 and 1.
 
-   * - **normal**
+   * - ``normal``
      - *Vector*
      - *Face*
      - Normal of a face. This is a bit different from the other builtin attributes in that
@@ -104,17 +104,17 @@
        accessed on non-point domains, it might not be normalized, because it is interpolated
        from normals of neighboring faces.
 
-   * - **shade_smooth**
+   * - ``shade_smooth``
      - *Boolean*
      - *Face*
      - Attribute determining if a face should have smooth shading enabled.
 
-   * - **resolution**
+   * - ``resolution``
      - *Integer*
      - *Spline*
      - Determines the number of evaluated points between two control points of a spline.
 
-   * - **cyclic**
+   * - ``cyclic``
      - *Boolean*
      - *Spline*
      - Determines whether the spline is cyclic or not.
@@ -128,7 +128,7 @@
 
 If the attributes don't exist yet, a default value is used, which can depend on the situation.
 For example, in the :doc:`Point Instance Node </modeling/geometry_nodes/point/point_instance>`,
-the default value for *scale* is a unit scale of (1, 1, 1), but the default value for new attributes
+the default value for ``scale`` is a unit scale of (1, 1, 1), but the default value for new attributes
 in the "attribute" nodes is zero.
 
 .. list-table::
@@ -139,7 +139,7 @@
      - Type
      - Notes
 
-   * - **rotation**
+   * - ``rotation``
      - *Vector*
      - Used in the :doc:`Point Instance Node </modeling/geometry_nodes/point/point_instance>` to
        control the rotation of instanced objects or collections. Adjusted by
@@ -146,13 +146,13 @@
        the :doc:`Point Rotate Node </modeling/geometry_nodes/point/point_rotate>` and
        the :doc:`Align Rotation to Vector Node </modeling/geometry_nodes/point/align_rotation_to_vector>`.
 
-   * - **scale**
+   * - ``scale``
      - *Vector*
      - Used in the :doc:`Point Distribute Node </modeling/geometry_nodes/point/point_distribute>` to control
        the scale of instances. Adjusted by the :doc:`Point Scale Node </modeling/geometry_nodes/point/point_rotate>`
        or other attribute nodes.
 
-   * - **id**
+   * - ``id``
      - *Integer*
      - Created by the :doc:`Point Distribute Node </modeling/geometry_nodes/point/point_distribute>` to
        provide stability when the shape of the input mesh changes. The values are large,

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst	2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst	2021-05-18 22:08:15 UTC (rev 8046)
@@ -26,6 +26,12 @@
    Otherwise the generated mesh will just be a chain of edges.
 
 
+Properties
+==========
+
+This node has no properties.
+
+
 Outputs
 =======
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst	2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst	2021-05-18 22:08:15 UTC (rev 8046)
@@ -22,7 +22,7 @@
    No geometry is generated if the number is below three.
 
 Radius
-   Distance of the vertices from the z axis.
+   Distance of the vertices from the Z axis.
    If this is zero, the output will be a single line.
 
 Depth

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst	2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst	2021-05-18 22:08:15 UTC (rev 8046)
@@ -11,7 +11,7 @@
    The Align Rotation to Vector node.
 
 The *Align Rotation to Vector* node rotates points into the given direction.
-It does so by modifying the *Rotation* attribute.
+It does so by modifying the ``rotation`` attribute.
 
 
 Inputs

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst	2021-05-18 03:01:20 UTC (rev 8045)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst	2021-05-18 22:08:15 UTC (rev 8046)
@@ -13,7 +13,7 @@
 The *Point Distribute* node places points on the surface of the input geometry object.

@@ Diff output truncated at 10240 characters. @@


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